keepInventory GameRule should be set to true for the mod to work
SaveTheHotbar! is a balanced alternative to keepInventory and gravestone type mods.
It allows you to keep the armour or the hotbar after death and drop the rest of the inventory,
so that you don't lose the armament required to get the rest of your loot back!
You can access and edit the config in game entering it's configuration through the Mod Menu.
SaveTheHotbar! can be configured with the following options:
Defaults to true
If false, the mod will become disabled, just as if it wasn't installed.
Defaults to true
If true, the hotbar will be kept after death.
Defaults to true
If true, the armor will be kept after death.
Defaults to true
If true, the second hand will be kept after death.
Defaults to true
If true, the Arsenal's back slot will be kept after death.
Does not do anything if the Arsenal mod is not installed
Defaults to false
If DROP, the experience will be dropped after death.
If STORE, the experience will be stored in the "grave" block. (if containDrop is false, EXP will drop instead)
If KEEP, the player will keep the experience.
No matter which mode is selected, the new EXP amount after death will be calculated according to experienceCalculationMode setting
Defaults to FRACTION
If ALL, the experience stays unchanged.
If FRACTION, the experience is multiplied by experienceFraction.
If VANILLA, the new experience value is calculated with the vanilla formula -> new_exp_points = {player_level} * 7.
Defaults to 0.2
The fraction of experience that should be dropped/stored/kept after death when experienceCalculationMode is set to FRACTION
Defaults to 0.0 (0.0 -> 0%; 1.0 -> 100%)
Adds a random chance to drop an otherwise kept item
E.g. Even when the armor should be kept, each piece will still have a change to be dropped instead, increasing the risk!
Defaults to 0.2 (0.0 -> 0%; 1.0 -> 100%)
A percentage by which the random drop chance will be decreased according to item's rarity
(e.g. rdc = 20%, rdcd = 20%, UNCOMMON item will have 16% change to drop)
Defaults to 0.2 (0.0 -> 0%; 1.0 -> 100%)
A percentage by which the random drop chance will be decreased according to player's luck effect
(e.g. rdc = 20%, ldcd = 20%, with luck 1, item will have 16% change to drop)
Defaults to false
If true, all the dropped items after death will be spread randomly in all directions.
If false, all the item will stay in the exact position of your death and can only fall downwards.
Does not do anything if containDrop is true.
Defaults to false
If true, all the non-kept items will be stored in a block specified by the containDropMode option.
If false, all the non-kept items will be dropped after death.
Defaults to "SACK"
The block where the non-kept items will be stored if containDrop is true.
"SACK""SKELETON_HEAD" / "ZOMBIE_HEAD" / "RANDOM_HEAD"mobGraveMaxSpawnRadius radius isn't found, a SACK grave will be spawned instead."GRAVE"Gravestones mod will be spawned,Defaults to 1
The maximum search radius for a valid sack spawning position.
If no valid place is found, a Sack will be spawned directly at the death position replacing whatever block was there.
Defaults to 32
The maximum search radius for a valid mob grave spawning position.
If no valid place is found, a Sack will be spawned instead.
Defaults to false
If true a top slab block will also be considered a valid grave spawning block
Defaults to false
If true, the coordinates of the death will be logged in the chat.
Defaults to false
If true, the coordinates of the grave will be logged in the chat.

KeepInventory and Gravestones, balanced, configurable alternative!