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Моды/Sapience
Sapience

Sapience

Villager AI overhaul. Smarter villagers with personalities, emotions, memory, families, and a whole village that runs itself. 100% offline, no LLM

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Все версии→Sapience 1.1.0-beta.355

Sapience 1.1.0-beta.355

Release31.07.2026

Список изменений

Sapience beta.355

Beta.355 is a major hardening update focused on making villagers more reliable, believable, and consistent during long play sessions.

Smarter survival and village defence

  • Assigned defenders now wake up and defend one clear village boundary instead of starting fights and immediately abandoning them.
  • Villagers stop panicking after danger has genuinely ended and return to work, food, sleep, or other real needs.
  • Villagers hit by arrows or tridents remember the actual shooter instead of fleeing from an unrelated target.
  • Civilians still avoid fights they cannot realistically win, while equipped defenders respond more consistently.
  • Escape routes now make better use of completed homes, safe terrain, cover, and nearby support.
  • Fire, deep water, suffocation, dangerous drops, damaging plants, and crowd pressure properly interrupt ordinary work.

Better conversations, memories, and relationships

  • Villagers now hold connected back-and-forth conversations instead of exchanging unrelated lines.
  • They face each other, remember the subject, and respond to what was actually said.
  • Dialogue changes according to personality, age, mood, relationships, work, grief, danger, recent events, and time of day.
  • Villagers no longer talk about events they never witnessed or learned about.
  • Friendship, gifts, apologies, harm, grudges, family, grief, and village history have more lasting influence.
  • Revenge and village justice are more proportional. Small disagreements cannot suddenly become murder.
  • Isolated villagers understand the difference between temporary separation, loneliness, bereavement, and reunion.

Gathering and construction improvements

  • Woodcutters finish connected trees instead of leaving floating logs behind.
  • Saplings avoid houses, doors, farms, paths, work areas, unsafe ground, and trees that are already too close.
  • Farmers protect farmland, consume real seeds, avoid unreachable fields, and return full inventories to storage.
  • Miners share structured shafts with stable stairs instead of opening random one-block holes around the village.
  • Interrupted mining work remembers unfinished cleanup and can safely continue after reloading.
  • Builders protect homes, farms, paths, doors, storage, residents, and existing structures when selecting sites.
  • Construction projects retain their materials, progress, interruptions, and ownership through save and reload.
  • Broken beds, doors, ladders, lights, chests, furnaces, and crafting stations can now trigger repairs.

Movement, equipment, and transformations

  • Routine movement no longer uses artificial wobbling.
  • Villagers keep useful paths longer, brake near dangerous drops, and avoid constantly changing direction.
  • Tools and weapons sit more naturally in the villager’s hands and only animate during relevant actions.
  • Armor follows the villager’s body more accurately, keeps faces visible, and scales correctly for children.
  • Known villagers retain their identity and history when transformed into zombies or witches.
  • Curing the same zombie villager can restore the original person instead of creating a blank replacement.

Graveyards and village history

  • Settlements can establish their own safe graveyards.
  • Graves use aligned rows, named markers, two-block grave beds, and persisted locations.
  • Graveyard placement avoids farms, paths, water, buildings, block entities, steep ground, and occupied spaces.
  • Flowers are no longer created from nothing. A flower only appears when a real mourner brings one.

Performance and reliability

  • Repeated farming, tree, mining, and emergency-food searches now reuse short-lived deterministic results.
  • Construction no longer records hundreds of fake pause and resume events during reduced simulation.
  • Behavior remains deterministic and entirely local, with no language model, external API, cloud service, or account.
  • The exact beta.355 build passed determinism, natural survival, movement, conversations, equipment, transformations, persistence, stress, and long-duration simulation testing.

Important

  • Fabric for Minecraft 1.21.1 only
  • Requires Fabric API, Fabric Loader 0.16.9 or newer, and Java 21
  • NeoForge, Sinytra Connector, and other Minecraft versions are not supported by this file
  • Sapience replaces the vanilla trading screen: right-click greets a villager and sneak-interact gives a gift
  • This is still a save-writing beta, so please back up important worlds before updating

Файлы

sapience-1.1.0-beta.355.jar(1.23 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.1.0-beta.355

Загрузчики

Fabric

Версии игры

1.21.1

Загрузок

44

Дата публикации

31.07.2026

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ID версии

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