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Моды/Saint's Dragons
Saint's Dragons

Saint's Dragons

Мод Saint's Dragons добавляет в Майнкрафт анимированных драконов, которых можно приручить и использовать как ездовых питомцев. Настраиваемые характеристики и поведение, без сложных прогрессий.

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Все версииSaint's Dragons 0.9.3

Saint's Dragons 0.9.3

Release10.08.2026

Список изменений

Saint's Dragons - 0.9.3

Ivy's dialogue updated for zh_cn thanks to KB2285

Atroxiia:

  • New double-tap W slither ability

Mossback:

  • Baby Mossback (it dies when you throw it)

Compat:

  • Reworked the Blood Tempest Katana’s chain-lightning hit detection for broader mod compatibility, preventing potential startup crashes when other mods modify player melee attacks. Known crashes: Spoorn and Brutality
  • Fixed Blood Tempest afterimages not rendered correctly while using Epic Fight
  • Fixed Draconian Armor missing texture while using Epic Fight
  • Fixed Dragonlord Armor can't double-jump with Prominence modpack
  • Potentially fixed Real Camera 1st person alignment

Fixes/Improvements:

  • Ivy now ignores tamed pets from her recruiter and whitelisted players + their tamed pets, so she can no longer square up with Tremorzilla
  • Made Ivy's house rarer
  • Ground dragons + babies won't jump in place anymore when following the owner if they are positioned lower than the owner's current position
  • Forgot about Atrox and Powdered Snow. Fixed now
  • Each moving one-shot now plays exactly once per playback event
  • Legitimate repeated sounds restart correctly instead of being mistaken for duplicates
  • Duplicate packets update the existing playback without restarting it
  • Sounds retry only while waiting for the matching dragon to reach the client
  • Active moving sounds are cleared across world and dimension changes
  • Greatly improved the smoothness and elegance of wild dragons flying
  • Removed the stop-turn-move stuttering that could occur between path nodes
  • Dragons now maintain momentum while turning, ascending, and descending instead of performing each action separately
  • Improved long-distance navigation by allowing dragons to follow useful partial routes and seamlessly continue planning toward their destination
  • Improved diagonal movement and route selection in open air
  • Improved path recovery when terrain changes or an existing route becomes outdated
  • Removed unnecessary vertical bias near the final waypoint
  • Improved arrival, landing, and close-range movement behavior
  • Added continuous swept-AABB collision detection using the dragon’s actual physical size
  • Dragons can now detect obstacles anywhere along their movement instead of only checking individual destination points
  • Reduced tunneling through thin blocks and collisions at higher flight speeds
  • Added live collision validation while following snapshot-generated paths
  • Missing chunks and terrain outside the captured search area are treated as blocked rather than unsafe open space
  • Context-sensitive blocks—including modded blocks with dynamic collision shapes—are safely evaluated on the server thread
  • Fixed entering water immediately canceling a dragon’s active movement
  • Added a proper handoff between flight and swimming navigation
  • Dragons spawned in water and dragons entering water during movement now use the same navigation rules
  • Improved swimming clearance checks to account for the dragon’s full body size
  • Improved recovery when the requested swimming destination is not itself a valid water position
  • Completely reworked asynchronous flight, swimming, and ground pathfinding to avoid accessing live worlds, chunks, or entities from worker threads
  • Path searches now operate on immutable terrain snapshots captured by the server thread
  • All path results and entity changes are returned to the server thread before being applied
  • Improved navigation consistency across singleplayer, locally hosted servers, dedicated servers, and third-party hosting environments
  • Added bounded pathfinding capacity to prevent large dragon or swarm bursts from producing excessive queued work or retained world snapshots
  • Added cooperative cancellation for obsolete and interrupted path searches
  • Outstanding path requests are now safely canceled when the server shuts down
  • Removed obsolete flight evaluators that retained unsafe live world and entity references
  • Swarm flight now uses the same safe snapshot-based navigation foundation as persistent dragons
  • Improved swarm path cancellation, queue handling, and stale-result protection
  • Reduced the performance and memory impact of spawning many flying entities simultaneously

Файлы

saintsdragons-0.9.3+forge-1.20.1.jar(23.74 MiB)
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Метаданные

Канал релиза

Release

Номер версии

0.9.3

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

17.6K

Дата публикации

10.08.2026

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ID версии

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