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Моды/Safepaths (MineColonies)
Safepaths (MineColonies)

Safepaths (MineColonies)

Safepaths mod allows players (and friendly NPCs like colonists and visitors from MineColonies) to naturally create paths by walking over the same blocks repeatedly, with configurable settings

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Все версииSafepaths (MineColonies) 1.0.2

Safepaths (MineColonies) 1.0.2

Release16.07.2026

Список изменений

1.0.2 - 2026-07-14

Added

  • GameTests for pathable tags, path memory, path formation, and farmland protection (./gradlew runGameTestServer)
  • In-game config screen (Mods → Safepaths → Config) wired to lang keys
  • Optional MineColonies dependency metadata in neoforge.mods.toml
  • README datapack tag documentation
  • MIT LICENSE and aligned license metadata (gradle.properties / mods.toml)
  • Optimized mod logo (icon.png, 128×128)

Improved

  • Entity tick path logic is gated on an allow-list before block lookups (cheaper for unrelated mobs)
  • Speed boost re-applies when speedMultiplier / enableSpeedBoost change mid-session
  • Cleanup interval scales with constructionTime / decayTime (clamped 20–1000 ticks)
  • Unloaded path entries older than 2 × decayTime are pruned so memory cannot grow forever
  • Last-step cache cleared on level unload and server stop
  • Datapack tags: #safepaths:path_creators, #safepaths:path_blocked, #safepaths:cannot_become_path (same defaults as before)

Fixed

  • Path decay timers now refresh when entities walk on existing dirt paths
  • Path/trample memory is saved per dimension (SavedData), so decay and original-block restore survive restarts and stay isolated between worlds
  • Stale path memory is cleared on explosions, piston moves, and fluid block placement, and invalid entries are dropped when the block no longer matches
  • Speed boost now uses ADD_MULTIPLIED_TOTAL with default 0.2 so it matches Speed I (+20%) for all entities
  • NeoForge/Minecraft dependency ranges now come from Gradle properties
  • README accurately describes decay restore, farmland protection, and the speed boost
  • Path trample and decay now track dimension + position, so different worlds no longer share the same path data
  • Paths only form from steps while on the ground (flying, falling, and mid-jump no longer count)
  • requiredPasses is limited to 1–1000 so invalid config values cannot break the mod

Файлы

safepaths-1.0.2.jar(61.61 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.2

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

26

Дата публикации

16.07.2026

Загрузил

ID версии

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