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Моды/Sable Hostile Takeover
Sable Hostile Takeover

Sable Hostile Takeover

Hostile mobs attack, break and fight over Sable sublevels. They drive vehicles, fly airships and man turrets and autocannons.

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Все версии→Sable Mob Interactions ${file.jarVersion}

Sable Mob Interactions ${file.jarVersion}

Release18.08.2026

Список изменений

Sable Mob Interactions v1.0.1

The first release. Hostile mobs, vanilla or modded, can now genuinely see, target, and damage Sable sub-levels: ships, airships, rovers, and anything else built on Sable's sub-level system.

Highlights

  • Vanilla mobs, properly tuned. Skeletons fire real arrows, Drowned throw tridents, zombies punch through hulls, creepers explode near your vessel (toggleable), guardians charge a beam, and Endermen make off with your decor (toggleable).
  • Any mod's mobs, automatically. A generic fallback goal gives any other hostile mob a real target and steps back, letting its own attack AI (melee, ranged, or a fully custom weapon system) fire naturally, with zero code required from that mod's author. Tested against Scorched Guns Neoforged's gunner mobs.
  • Any mod's projectiles, automatically. Arrows, tridents, bullets, and anything else extending vanilla's Projectile class correctly damage sub-level blocks on impact, regardless of who fired them.
  • Stuck-projectile culling. Arrows and other projectiles that embed in a sub-level block are automatically cleaned up a short time after impact, rather than persisting indefinitely and adding tracking overhead to a moving sub-level. Normal terrain hits are unaffected.
  • Ship-aware targeting. Sub-levels only become valid targets if they contain real propulsion/structural parts (a configurable block tag) and have a player nearby, so idle player builds stay safe by default.
  • Optional deep compatibility. Create: Big Cannons' own block armor system scales how many hits a block takes to break, if installed.
  • Fully configurable. Search radius, attack range, fire rate, hit thresholds, creeper griefing, Enderman theft, ship-detection strictness, player-presence range, and more, all editable from the in-game config screen.
  • A public API for other modders. Implement SubLevelAttacker on your own mob for tighter, purpose-built control instead of relying on the generic fallback.

Requires

Everything else, Create, Create Aeronautics, Create Submarine, Create: Big Cannons, is optional and only enhances specific behaviors when present.

Файлы

sablemobinteractions-1.0.1.jar(93.68 KiB)
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Канал релиза

Release

Номер версии

v1.0.1

Загрузчики

NeoForge

Версии игры

1.21.1–1.21.11

Загрузок

399

Дата публикации

18.08.2026

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ID версии

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