
Sable Hostile Takeover
Hostile mobs attack, break and fight over Sable sublevels. They drive vehicles, fly airships and man turrets and autocannons.
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Sable Mob Interactions ${file.jarVersion}
Release18.08.2026
Список изменений
Sable Mob Interactions v1.0.1
The first release. Hostile mobs, vanilla or modded, can now genuinely see, target, and damage Sable sub-levels: ships, airships, rovers, and anything else built on Sable's sub-level system.
Highlights
- Vanilla mobs, properly tuned. Skeletons fire real arrows, Drowned throw tridents, zombies punch through hulls, creepers explode near your vessel (toggleable), guardians charge a beam, and Endermen make off with your decor (toggleable).
- Any mod's mobs, automatically. A generic fallback goal gives any other hostile mob a real target and steps back, letting its own attack AI (melee, ranged, or a fully custom weapon system) fire naturally, with zero code required from that mod's author. Tested against Scorched Guns Neoforged's gunner mobs.
- Any mod's projectiles, automatically. Arrows, tridents, bullets, and anything else extending vanilla's Projectile class correctly damage sub-level blocks on impact, regardless of who fired them.
- Stuck-projectile culling. Arrows and other projectiles that embed in a sub-level block are automatically cleaned up a short time after impact, rather than persisting indefinitely and adding tracking overhead to a moving sub-level. Normal terrain hits are unaffected.
- Ship-aware targeting. Sub-levels only become valid targets if they contain real propulsion/structural parts (a configurable block tag) and have a player nearby, so idle player builds stay safe by default.
- Optional deep compatibility. Create: Big Cannons' own block armor system scales how many hits a block takes to break, if installed.
- Fully configurable. Search radius, attack range, fire rate, hit thresholds, creeper griefing, Enderman theft, ship-detection strictness, player-presence range, and more, all editable from the in-game config screen.
- A public API for other modders. Implement
SubLevelAttackeron your own mob for tighter, purpose-built control instead of relying on the generic fallback.
Requires
Everything else, Create, Create Aeronautics, Create Submarine, Create: Big Cannons, is optional and only enhances specific behaviors when present.
Файлы
sablemobinteractions-1.0.1.jar(93.68 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
v1.0.1
Загрузчики
NeoForge
Версии игры
1.21.1–1.21.11
Загрузок
399
Дата публикации
18.08.2026
