
Sable Encounters
way of making sable sublevels spawn with entities/structures
[partially working] Sable Encounters 1.9.9
Список изменений
it only partially works but the main stuff is fine and its a lot better than the old versions
changes: expanded debug command changed the way encounter entities spawn sublevels(now supports conditions) the mod no longer uses jar files for encounterpacks, instead it uses zip files and it has its own folder now
new stuff: working: mod now has its own folder containing encounterpacks(drop an encounterpack zip there) encounters and encounterconditions
not fully working:
reputation(btw it also doesnt reset after death if forgivedeadplayers is on) added some useful blocks like: a block that outputs a redstone signal depending on if a raid is happening nearby, a block that acts similar to an elderguardian with configurable range(the range is not working properly)
not sure if its working:
bossbar thats tied to blocks around a main bossbar block
i dont have the time to complete the changelog now, ill change it tomorrow or tonight
