
Sable: Destructive
Physics-driven destruction for Sable: block-by-block impacts, craters, debris, dust plumes, shockwaves, camera shake, custom shaders and live server controls.
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Major release for Sable: Destructive — operator controls, denser boundary debris, and safer particle interaction with Sable sub-worlds.
Author / credits
- Mod & integration: DestrouNautics (Sable: Destructive addon)
- Physics engine API: Sable by ryanhcode (NeoForge 1.21.1, Sable 2.0.3)
- Built on NeoForge packet payloads, custom core shaders, and Sable HELPER projection/collision helpers
What's new
- /sable-dv on|off — toggle all destruction systems (operator)
- /sable-dv config reset — restore shipping 2.0.0 balance defaults
- /sable config panel (also /sable-dv config panel) — interactive brass “Flight Deck” operator panel (Create Aeronautics inspired): toggles, sliders, animations, UI sounds; APPLY syncs to the server
- New boundary grit particle + custom grit shader — dirt chunks fan outward from sub-level rims in mixed directions
- Dust/grit particles no longer tunnel through sub-worlds (client project-out + bounce against Sable volumes)
- Impact break still never drops block items; container contents (chests, etc.) still spill
- Version bumped to 2.0.0
Notes
- Panel edits require operator permission (permission level 2+)
- Dedicated-server safe: client panel/shaders load only on the client
Файлы
sabledestructive-2.0.0.jar(511.34 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.0.0
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
47
Дата публикации
14.07.2026
