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Моды/Sable: Destructive
Sable: Destructive

Sable: Destructive

Sable: Destructive makes Sable physics blocks actually break. Real kinetic energy, inertial penetration, density-aware self-damage, radial shockwaves on heavy hits — fast hammers dig deep into dirt, soft hammers shatter against stone, big drops radiate.

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Все версииCollision Modes (revised)

Collision Modes (revised)

Release19.05.2026

Список изменений

The command /sable-dv mode <name> switches the behavior of the collision system as a whole. The default mode is now detaching.

What is there

  • /sable-dv mode delete - blocks only break (VANISH). No new sub-levels. The inertial chain works, and the world breaks through VANISH.
  • /sable-dv mode default — alias to detaching (new default).
  • /sable-dv mode detachingnew default behavior. The hit detaches the block from the parent sub-level and spawns a separate sub-world that inherits the speed and flies apart in different directions. Nothing is destroyed — the pieces are physically detached. Self-damage and inertial chain are disabled. The world (terrain) breaks through VANISH (the world cannot be torn off as a sub-level).
  • /sable-dv mode delete-detaching — combo: the starting block detaches, the inertial chain additionally breaks the blocks deeper. Maximum chaos.

What is fixed

  • Shockwaves (shockwave) no longer trigger at every sneeze. Now there are two independent thresholds:
    • Minimum approach speed (shockwaveMinApproachSpeed, default 18 m/s) - cuts off settle/jitter contacts.
    • Minimum energy (shockwaveMinEnergy, default 8 MJ instead of 250 kJ) - cuts off light impacts.
    • The shockwave system itself is now disabled by default (shockwaveEnabled = false). To enable it, use /sable-dv set shockwaveEnabled true.
  • Epic Shatter on Impact - A boulder thrown into a mountain now really shatters:
    • On a hard impact, the cluster collapses to single blocks (small pieces instead of a single large brick).
    • Each broken piece has a random spread along all axes + a random rotation, scaled by the approach velocity.
    • Kick limits raised: detachKickScale 0.4 → 1.5, detachMaxKickSpeed 6.0 → 25.0.
    • New parameters detachShatterScatter (default 6.0) and detachSpinScatter (default 6.0) - adjustable scatter and spin.

What is removed

  • The typo delete-detachingg is no longer accepted. Only canonical names: delete, default, detaching, delete-detaching.

Compatibility

  • Old 1.3.0 worlds are loaded as is. If TOML had collisionMode = "default" — behavior is now detaching (by new default).
  • Mod API (Addon API) has not changed, API_VERSION remains 1.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.227+
  • Sable 1.1.3+

Authors

  • Code: Xylos_Official
  • Visual part: Viaquelt
  • Based on Sable by ryanhcode

License MIT

Файлы

sabledestructive-1.4.0.jar(201.95 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.4.0

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

37

Дата публикации

19.05.2026

Загрузил

ID версии

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