▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Моды/Sable: Destructive
Sable: Destructive

Sable: Destructive

Sable: Destructive makes Sable physics blocks actually break. Real kinetic energy, inertial penetration, density-aware self-damage, radial shockwaves on heavy hits — fast hammers dig deep into dirt, soft hammers shatter against stone, big drops radiate.

Оцените первым
4.8K
29
Все версииModded BlockEntity Blocks Now Break

Modded BlockEntity Blocks Now Break

Release19.05.2026

Список изменений

Hotfix for "модовые блоки не ломаются" — the callback was silently skipping every block with an attached BlockEntity, which is the overwhelming majority of modded machinery (Create cogwheels and shafts, Mekanism cables, Applied Energistics buses, every chest / furnace / hopper, etc.). That made the addon visually a no-op against most non-vanilla builds.

Why it was skipped originally

  • Pre-1.6.1 the callback assumed BE teardown was always fragile — Sable's sub-level assembler doesn't preserve BE NBT cleanly, and peeling a half-built contraption can corrupt its kinetic-network state on the modded side.

What changed

  • allowBlockEntityBreaks (new, default true). BE-bearing blocks ARE now broken on contact. The block is removed via an explicit level.removeBlockEntity(pos) BEFORE the setBlock(AIR), so the BE's saved NBT is discarded cleanly and no vanilla on-remove side-effect can throw out of the callback.

  • allowBlockEntityDetach (new, default false). Even when BE breaks are allowed, the outcome is forced to VANISH — never DETACH. Reason: Sable's assembler doesn't carry BE NBT into the new sub-level, so peeling a Create gearbox would instantly desync its kinetic network. VANISH discards the BE cleanly. Set to true if you want the experimental "peel BEs too" behaviour (expect cosmetic issues on Create/Mekanism).

  • safeSetAir now explicitly removes any attached BlockEntity before airing the cell. Catches any throwable from the BE's own remove handler (Create kinetic teardown, Mekanism cable rebuild, etc.) so a third-party mod's on-remove bug can never escape into Sable's native bridge.

Compatibility

  • Set allowBlockEntityBreaks=false in config/sabledestructive-common.toml to restore the pre-1.6.1 "skip every BE block" behaviour.
  • All other 1.6.0 knobs and behaviour unchanged.

Requirements

  • Minecraft 1.21.1, NeoForge 21.1.227+, Sable 1.1.3+

MIT License

Файлы

sabledestructive-1.6.1.jar(208.27 KiB)
Основной
Скачать

Метаданные

Канал релиза

Release

Номер версии

1.6.1

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

35

Дата публикации

19.05.2026

Загрузил

ID версии

Главная