Sable Collision Damage adds impact-based damage for Sable sub-level structures, aimed especially at Create: Aeronautics ships.
When a physics structure hits the world (or another structure) hard enough, blocks can break from the collision, turning crashes into real consequences instead of a harmless bump. This is useful if you want:
More believable ship physics and “landing mistakes matter” gameplay Ship-to-ship ramming and accidents to have visible results A lightweight way to add danger to Sable-powered contraptions without changing the rest of your modpack
Config (in sablecollisiondamage-common.toml):
-
minBreakSpeed: minimum collision speed required to start breaking blocks
-
staticSlowdownPerBlock: additional slowdown applied per broken block (helps prevent chain-reaction destruction)
Compatibility note: the mod is designed to coexist with Sable’s own special block behaviors (for example, TNT keeps its original handling).
Similar to this mod, but Valkyrien skies
This is an alpha version, and only a small part has been implemented.
