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Моды/Runic Races
Runic Races

Runic Races

A flagship Origins add-on for the Runecraft modpack. 37 deeply designed races across 7 families, each with exactly one active ability, one passive strength, and one weakness.

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Все версииRunic Races 1.6.0

Runic Races 1.6.0

Release18.08.2026

Список изменений

[1.6.0] — 2026-07-06

Ability VFX Overhaul

This update gives every active ability a clearer, more distinctive visual presentation, while also improving passive effects and weakness feedback.

  • All 37 active abilities now play out in more noticeable stages instead of firing all their effects at once.
  • Added new particle shapes for cones, bursts, rings, and other ability effects.
  • Added new race-themed particles and sounds.
  • Passive abilities now give clearer visual or sound feedback when they trigger.
  • Severe racial weaknesses now give immediate visual feedback when they begin affecting you.
  • Added vfx.signatureParticleDensity to control signature effect intensity.

Improved Race Effects

Highlights include:

  • Blood Elf frenzy now builds up before erupting.
  • Ice Elf abilities gather inward before bursting outward.
  • Deep One and Canine abilities create expanding shockwaves.
  • Changeling's transformation now forms and shatters a magical mirror.
  • Feline Pounce now uses dedicated claw and lunge effects.
  • Fire Drake breath now looks like actual fire instead of purple dragon-breath particles.
  • Terra Drake breath now throws stone fragments.
  • Drake breath attacks now include matching sound and screen effects.
  • Faerie and Sprite wing effects are now visually distinct.

Fixed

  • Kitsune foxfire now looks like actual foxfire instead of generic soul particles.
  • Previously unused Venom and Bone particles are now properly used.
  • Removed HUD states that could never actually activate.

Compatibility

  • No network protocol change.
  • 1.6.0 clients and servers remain network-compatible with 1.5.0.

[1.5.0] — 2026-07-05

A major bug-fixing, balance, security, and compatibility update following a full review of Runic Races.

Client and server must both update to 1.5.0.

Major Fixes

  • Fixed wings not appearing for:

    • Avian
    • Sprite
    • Faerie
    • Wind Wyrm
    • All four Drakes
  • Fixed several other race-specific features being disabled alongside wings, including scaling, ambience, HUD elements, and integrations.

  • Fixed Magi's Arcane Overflow being unusable without Iron's Spellbooks installed.

  • Invalid ability attempts now properly refuse activation without wasting the cooldown.

  • Wing-flap boosts can no longer be abused by modified clients while simply airborne.

  • Drake breath weapons and other area attacks no longer hurt:

    • Teammates
    • Owned pets
    • Allied pets
    • PvP-protected players
  • Feather's Mod stamina values now reset properly if a player no longer has a race.

  • Fixed multiple datapack powers accidentally overwriting one another's attribute bonuses.

Race Selection

  • Added a Back button to the race-selection screen.
  • Players can return to the heritage/family selection before finishing character creation.
  • Once character creation is complete, the selection cannot be repeatedly reset.

Feather's Mod Integration

When Feather's Mod is installed:

  • Wing flaps now consume stamina.
  • Smaller wings cost 1 feather.
  • Wind Wyrm wings cost 2.
  • Attempting to flap without enough stamina gives a warning instead of wasting the ability.

Standalone flight remains unchanged.

Helpful Warnings

  • Servers now warn when other Origins add-ons contain origins hidden by Runic Races' two-layer selection system.
  • Added optional one-time learning hints explaining why certain abilities were refused.

Balance Changes

  • Sprite

    • Speed: +30% → +20%
    • Attack speed: +15% → +10%
  • Faerie

    • Ground speed: +20% → +15%
  • Feline

    • Nine Lives cooldown: 10 → 15 minutes
    • Using a life now causes 5 seconds of Weakness II
  • Fire Drake

    • Breath damage: 7 → 6
    • Cold/wet vulnerability increased from 30% → 35%
  • Changeling

    • Mirror Shift cooldown: 40s → 25s
    • Attack penalty reduced from −10% → −5%
  • Canine

    • Hunger penalty reduced
    • Taigas now count as home territory
  • Zombie

    • Healing penalty reduced from −25% → −15%
  • Valen

    • Movement and attack-speed penalties reduced
  • Iron One

    • Reduced penalties when using Iron's Spellbooks and Ars Nouveau
  • Kitsune

    • Reworked weakness
    • Now takes 20% more damage under the open daytime sky
  • Volt Drake

    • Gains an extra 10% attack speed while in rain

Stability

  • Added more automated checks covering abilities, networking, race conditions, and compatibility.
  • Improved build and release testing.

[1.4.0] — 2026-07-02

Race Presentation Overhaul

Every race now has a stronger visual and audio identity.

Ability Effects

  • All 37 active abilities now use dedicated race-themed effects.

  • Added new visual patterns such as:

    • Rings
    • Spirals
    • Domes
    • Lines
    • Bursts
  • Added new custom particles for webs, leaves, feathers, shadows, foxfire, magic, bones, and more.

  • Added additional race-specific sounds.

  • Previously unused screen effects are now active for abilities such as:

    • Moon Elf's veil
    • Blood Elf frenzy
    • Changeling's Mirror Shift

Ambient Race Effects

Many races now produce subtle effects during normal gameplay.

Examples include:

  • Magi producing arcane glints around enchanted equipment.
  • Kitsune leaving foxfire trails while sprinting at night.
  • Wraith producing shadow trails while sneaking.
  • Sea Serpen leaving bubbles while swimming.
  • Terra Drake producing dusty footsteps.
  • Feline reacting to campfires.

Better Weakness Feedback

Racial weaknesses now have clearer visual and sound effects when triggered.

Examples include:

  • High Elf crystal-like impact effects.
  • Arachnid chitin cracking.
  • Skeleton bone fragments.
  • Avian feather bursts.
  • Demon holy-damage flashes.
  • Volt Drake electrical short-circuit effects.
  • Dry-land and underwater weakness indicators.

Blood Elf lifesteal now also shows a visible healing stream.

Wing Overhaul

Wing models have been rebuilt with different styles:

  • Membrane wings for Drakes and Wind Wyrm
  • Feathered wings for Avian
  • Gossamer wings for Sprite and Faerie

Wing movement is now more natural, with:

  • Smoother follow-through
  • Tip movement
  • Overshoot during flaps
  • Optional motion-blur effects
  • Glide trails
  • Landing effects

Resource packs using custom wing textures will need updating because the texture layout changed from 64×32 to 64×64.

HUD & Screen Effects

  • Screen effects now use proper textures instead of simple colored rectangles.
  • Added optional FOV effects for impacts, breathing, wind, and other abilities.
  • Added effects.simpleCues for players who prefer simpler effects.
  • Added effects.fovEffects to control FOV changes.
  • State indicators now use themed rune icons.
  • Ability HUD icons have been improved and enlarged.

[1.3.0] — 2026-07-02

VFX Foundation

This update laid the groundwork for the later visual overhaul.

Added

  • Added custom race-themed particles.

  • Added new race-themed sound events.

  • Added individual wing textures for each race instead of shared family textures.

  • Added clearer feedback when:

    • An ability is still on cooldown.
    • An ability becomes ready again.
  • Added underwater/dry-state tracking for aquatic races.

  • Added more automated checks for race visuals and abilities.

Improved

  • Added config controls for:

    • Ambient particle density.
    • Screen-effect intensity.
  • Player scale now updates properly after config reloads.

  • Improved breath weapon visuals.

  • Wings now update immediately when switching races instead of taking several seconds.

  • Added more race-specific sounds and subtitles.


[1.2.0] — 2026-07-01

A major bug-fixing and balance update following a full audit of Runic Races.

Major Fixes

  • Skeleton — Conscript the Dead

    • Now summons friendly Grave Servants instead of hostile skeletons.
  • Arachnid — Web Snare

    • Traps now actually trigger.
    • Trap lifetime increased from 10 to 60 seconds.
  • Fixed malformed datapack settings potentially causing server crashes.

Fixed Weaknesses & Passives

  • Canine and Dryad

    • Forest bonuses now work correctly.
  • Celeron, Avian, Faerie, Sprite

    • Increased-knockback weaknesses now actually work.
  • Moon Elf

    • Night regeneration now functions properly.

Ability Fixes

  • Valen Shoulder Check

    • Now works only on direct melee attacks.
    • No longer triggers on arrows or tridents.
    • No longer targets players, pets, or villagers.
    • Can only trigger once per sprint.
  • Reaper Revival

    • Failed revival attempts no longer waste the 30-minute cooldown.
    • Removed an incorrect lifetime-use limit.
    • Tooltip now correctly says 30 minutes.
  • Deep One / Terra Drake

    • Tremor abilities no longer waste their cooldown because of hidden activation requirements.
  • Magi

    • Arcane Overflow now properly requires 30 mana.
  • Feline

    • Nine Lives no longer wastes a charge on unavoidable damage such as the void or /kill.

Safer Area Attacks

Offensive area abilities now target hostile mobs only.

They no longer hurt:

  • Party members.
  • Pets.
  • Villagers.

This applies to abilities such as:

  • Rune of Warding
  • Arcane Overflow
  • Frostbind
  • Foxfire Illusion
  • Siren's Charm
  • Infernal Wrath
  • Soul Harvest
  • Web Snare
  • And others

Missing Mechanics Added

Several abilities that were described but not actually implemented now work:

  • Arachnid / Serpen

    • Melee attacks can poison enemies.
  • Blood Elf

    • Gains melee lifesteal.
  • Wraith

    • Spectral Phase restores health.
  • Wind Wyrm

    • Gains slow-falling drift while airborne.

Balance Changes

  • Demon

    • Removed the nighttime attack bonus.
  • Sprite

    • Adjusted its overall power rating.
  • Serpen

    • Shed Skin cooldown: 30s → 45s
  • Canine

    • Hunger drain increased.
  • Changeling

    • Replaced its broken Luck penalty with −10% attack damage.
  • Primian

    • Adaptation stacks now require killing different mob types instead of repeatedly farming one type.

Polish

  • Dark Elf's daytime penalty now only applies under open sky.
  • Wing-flap cooldown displays now work correctly.
  • Invisible races no longer leave obvious potion particles behind.
  • Improved visual effects for several abilities.
  • Expanded weakness support to more damage types.
  • Forge Blessing no longer duplicates existing Unbreaking enchantments.
  • Improved Serpen's Shed Skin sound.
  • Removed old and unused assets.
  • Origins dependency now requires version 1.10+.

Admin Tools

Added:

  • /runicraces validate

    • Checks race datapacks for problems.
  • /runicraces state <player>

    • Displays detailed information about a player's current race, cooldowns, effects, and integrations.

Файлы

runic_races-1.6.0.jar(791.80 KiB)
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Канал релиза

Release

Номер версии

1.6.0

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

78

Дата публикации

18.08.2026

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