
RUNIC: Enchants
Runic completely redefines gear upgrading with a deeper RPG-style progression system. Instead of stacking the same enchantments on every item, progress your gear over time.
Список изменений
Synergies
• Synergy system • Some runes, when combined on an item have a chance to create a synergy • Synergy Potential • Increases the chance for synergies to form from the base chance of 20% max(+60%) • Added Resonance Inscription • Increases Synergy Potential but Adds Fractured and corruption • Added new synergy enchants • Shatter • Bloodfire • Corrosion • Executioner’s Fury • Juggernaut • Tempest • Reaper • Soulburn • Frostbite • Venom Burst • Berserk • Ice Prison
Corruption
• Forging now adds corruption • Added Exhaustion • Items become Exhausted at 100% corruption and can no longer be modified
Attributes
• Added new attributes • Exhausted • Fractured • Brittle • Overforged • Chaotic • Reinforced • Tempered • Ancient • Harmonized • Updated Sealed - Sealed now only affects removal and extraction
Relics
• Items can now have one relic socket applied with a relic inscription • Relics have a set bonus and a base bonus • Added new relics • Dragon Heart • Elder Guardian’s Eye • Wither Charge • Warden’s Soul
Mythic Enhancements
• Added Mythic rarity - powerful but add tones of corruption
Enhancement Categories
• Added enhancement categories • Offensive • Defensive • Elemental • Utility • Forbidden • Synergy • Categories are now used by: • Synergies, Wild Inscriptions, + future systems
Reworked Inscriptions
• Reworked Expansion Inscription - adds corruption • Reworked Repair Inscription into Restoration Inscription - reduces corruption but adds Brittle (- durability) • Reworked Nullification Inscription - Removes enhancements buts adds corruption and brittle • Reworked Upgrade Inscription - Increases a stat enhancement but adds Overforged and corruption, adds extra corruption if already overforged • Reworked Reroll Inscription - Rerolls stat values but adds corruption, and can add unstable if the new roll is better • Reworked Wild Inscription - mutates enhancement into another from the same category but adds Chaotic and corruption • Reworked Cursed Inscription - Attempts to push a stat beyond its normal limit but adds Cursed and corruption, Adds Brittle on failure • Added new inscriptions • Resonance Inscription • Purification Inscription • Stabilization Inscription • Tempering Inscription • Relic Socket Inscription
Etchings
Etching are now enchanted in an enchanting table Inscriptions are still made in an inscription table • Removed several etchings • Multishot • Density • Curse of Vanishing • Curse of Binding • Soul Speed • Wind Burst • Aegis • Health Boost • Stunning • Leeching • Breach • Swift Sneak • Removed etchings can now be found only as runes in loot like ancient cities for swift sneak
Balance
• Reduced rune rarity scaling • Reduced stat rune scaling • Fixed Level 1 and Level 2 effect behavior • Reduced Leeching strength • Reduced Resistance-based effects • Made powerful upgrades increase corruption
Configs
• Added configs for synergy chance • Added configs for Synergy Potential scaling • Added configs for rune corruption values • Added configs for etching corruption • Added configs for synergy success and failure corruption • Added configs for inscription corruption values • Added configs for durability penalties • Added configs for relic corruption • Added configs for relic durability usage • Added configs for relic set bonuses • Added configs for mythic rune behavior • Added configs for corruption attribute rolls • Added configs for removed etching loot • Added configs for rune, relic, and mythic loot weights • Added configs for enchant whitlist, which allows for accessing enchanted books.
