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Моды/RTS building: Build From Above
RTS building: Build From Above

RTS building: Build From Above

Build, manage storage, and interact with your base from an overhead RTS-style building panel.

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Все версииRTS Building 1.1.5-patch4 for Forge 1.20.1

RTS Building 1.1.5-patch4 for Forge 1.20.1

Release16.07.2026

Список изменений

简体中文

RTS Building 1.1.5-patch4

适用于 Minecraft 1.21.1 / NeoForge 与 Minecraft 1.20.1 / Forge。

本次补丁集中修复 RTS 放置方块回收、生存解锁、交互提示、掉落物处理和精妙背包兼容问题。

玩家可见变化

  • 修复“回收 RTS 放置方块”开启时,挖掘等级或工具不满足原方块要求会直接吞掉方块的问题。
    • 由 RTS 放置并仍被追踪的方块,现在回收时会绕过挖掘等级、工具和精准采集要求;能通过 RTS 放置,就能通过 RTS 回收。
    • 领地保护、事件取消和其他服务端保护规则仍会生效。
  • 修复生存平衡开启时若干功能被错误锁定的问题。
    • 范围挖掘不再错误依赖连锁挖掘插件。
    • 快速建造的不同形状会按各自插件权限解锁,服务端拒绝放置时也会给出明确提示。
    • RTS 镜头未解锁时,提示现在会明确说明需要安装“RTS 相机”插件,或者在模组配置中关闭“生存平衡”。
  • 修复固定 RTS UI 缩放下,屏幕下半部的普通交互目标框可能消失的问题。
  • 修复快速建造中“实心 / 空心”按钮看似切换成功、实际仍按旧模式生成的问题。
  • 修复大量同类掉落物可能被合并成非法超大 ItemStack 并导致崩溃的问题(#123)。
  • 改进 Sophisticated Backpacks / 精妙背包兼容。
    • 同一个 UUID 背包无论放在世界中还是背在玩家身上,都可以继续使用同一条 RTS 储存绑定。
    • RTS 模式下右键物品栏中的精妙背包只会尝试放置;放置失败时不再回退打开背包界面,避免卡住。
  • 新生成的客户端配置会默认关闭放置方块的半透明虚影预览。已有玩家的手动设置不会被覆盖;线框预览和放置/破坏动画不受影响。

技术与兼容性改进

  • RTS 放置方块回收现在先经过服务端保护事件,再使用追踪记录中的原始方块物品进行无掉落破坏和精确归还,避免工具判定造成物品丢失或重复掉落。
  • NeoForge 1.21.1 的挖掘掉落缓存现在按物品合法堆叠上限合并和拆分,并按真实入库进度判断超时回退,减少大型挖掘任务中的卡顿与物品异常。
  • 生存平衡配置变化后会重新同步插件状态,避免客户端继续显示旧的解锁结果。
  • 精妙背包绑定会优先解析饰品、Curios 和 Accessories 槽位中的真实背包物品,再使用 UUID 虚拟处理器回退;Forge 1.20.1 同步支持其旧版能力接口。
  • 两条维护线均补充了对应的契约与回归测试。本次构建中,NeoForge 1.21.1 全量测试通过;Forge 1.20.1 常规测试通过,仍保留两项已知性能债作为后续优化目标。

English

RTS Building 1.1.5-patch4

For Minecraft 1.21.1 / NeoForge and Minecraft 1.20.1 / Forge.

This patch focuses on safe recovery of RTS-placed blocks, survival unlocks, clearer interaction feedback, safer mining-drop handling, and Sophisticated Backpacks compatibility.

Player-visible changes

  • Fixed tracked RTS-placed blocks being lost when “Recover RTS-placed blocks” was enabled but the player lacked the normal mining level or tool.
    • Blocks that were placed through RTS and are still tracked now bypass mining-level, tool, and Silk Touch requirements during RTS recovery: if RTS can place it, RTS can recover it.
    • Claims, cancelled break events, and other server protection rules are still respected.
  • Fixed several features being incorrectly locked while Survival Balance was enabled.
    • Area mining no longer incorrectly depends on the chain-mining plugin.
    • Quick Build shapes now follow their own plugin unlocks, and rejected placement attempts provide clear feedback.
    • When the RTS camera is locked, the message now explicitly tells players to install the “RTS Camera” plugin or turn off Survival Balance in the mod config.
  • Fixed the normal interaction target outline disappearing in the lower half of the screen when using a fixed RTS UI scale.
  • Fixed Quick Build solid/hollow buttons appearing to change while generation still used the previous mode.
  • Fixed large groups of identical drops being merged into an illegal oversized ItemStack and potentially crashing the game (#123).
  • Improved Sophisticated Backpacks compatibility.
    • The same UUID-backed backpack keeps one RTS storage link whether it is placed in the world or worn by the player.
    • Right-clicking a Sophisticated Backpack from the inventory in RTS mode now only attempts placement. If placement fails, it no longer falls back to opening the backpack UI and getting stuck.
  • Newly generated client configs now disable translucent placement block ghosts by default. Existing player choices are preserved; wireframe previews and placement/destruction animations are unchanged.

Technical and compatibility changes

  • Tracked-block recovery now passes through server protection events, then performs a no-drop break and returns the exact recorded block item, preventing tool checks from losing items or creating duplicate drops.
  • On NeoForge 1.21.1, the mining-drop buffer now merges and splits items using each item’s legal stack size and bases fallback timing on real storage progress, reducing stalls and invalid stacks during large mining jobs.
  • Plugin state is resynchronized after Survival Balance configuration changes so clients do not keep stale unlock results.
  • Sophisticated Backpack links now resolve real stacks from accessory, Curios, and Accessories slots before falling back to the UUID-backed virtual handler. Forge 1.20.1 also supports the older capability API.
  • Regression and contract coverage was added on both maintenance lines. The NeoForge 1.21.1 suite passed in full; the Forge 1.20.1 regular suite passed, with two previously tracked performance-debt checks remaining for later optimization.

Файлы

rtsbuilding-forge-1.20.1-1.1.5-patch4.jar(2.71 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.1.5-patch4

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

2.1K

Дата публикации

16.07.2026

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ID версии

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