
RTS building: Build From Above
Build, manage storage, and interact with your base from an overhead RTS-style building panel.
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Список изменений
Forge 1.20.1 1.1.4
适用于 Minecraft 1.20.1 / Forge。
玩家可见变化
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大型远程储存网络现在更加流畅。
- AE2、Refined Storage、Beyond Dimensions 的远程取物路径已得到优化。
- 从拥有数百万乃至千万级物品的大型网络中选择方块进行远程放置时,不再容易出现“点击无反应”的情况。
- 储存浏览、搜索、分页、放置时的物品提取以及物品转移,现在会更多地利用缓存与快速路径,从而减少在大型整合包中的卡顿。
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快速建造和范围建造的显示逻辑更加清晰。
- 选择范围时会显示预览线框,方便确认将要建造的位置。
- 确认建造后,不再保留整片“未来位置”的幽灵方块 (pending ghost) 预览。
- 真正开始建造后,只显示服务端逐块确认时的单方块建造动画,避免了材料不足时出现大量误导性的空位预览。
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范围破坏 / 连锁破坏的高亮显示更加稳定。
- 修复了批量破坏时,边缘线框有时会出现断断续续、残留或显示不完整的问题。
- 范围破坏的边缘计算已与新版逻辑同步,在破坏草地、雪层、树叶及复杂地形时,视觉显示更加可靠。
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Workflow 面板现在已涵盖批量任务。
- 批量建造、批量破坏等耗时较长的操作现在会显示在 workflow 面板中。
- 瞬间完成的单方块操作不再立刻弹出面板,减少了频繁弹窗带来的视觉打扰。
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蓝图相关功能修复。
- 修复了保存后的蓝图无法再次用于建造的问题。
- 修复了蓝图放置预览、目标位置处理以及高亮/线框显示的相关问题。
- 补齐了蓝图放置相关的缺失语言文本 (language keys)。
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兼容性改进。
- Refined Storage、Applied Energistics 2、Beyond Dimensions 的储存绑定与远程放置现在更加稳定可靠。
- 挖掘 Integrated Dynamics 线缆时,现在会尽量调用 ID 自身的移除逻辑,以减少兼容性问题。
- 修复并提升了 Sophisticated 系列储存/背包在本地与远程转移物品时的安全性。
其他改动
- 同步了新版 RTS workflow、服务拆分、批量任务和存储缓存架构。
- 增加了针对大型储存网络、真实 AE2/RS/BD、Integrated Dynamics、蓝图及语言文本的自动化测试。
- 修复了若干配置界面、进服提示、本地化文本以及渲染细节问题。
- 版本号更新为
1.1.4。
Forge 1.20.1 1.1.4
For Minecraft 1.20.1 / Forge.
Player-Visible Changes
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Large remote storage networks should feel much smoother.
- AE2, Refined Storage, and Beyond Dimensions now use faster remote extraction paths.
- Placing a block remotely from networks containing millions of items should no longer fail silently (the "clicked but nothing happened" issue).
- Storage browsing, searching, paging, extracting items for placement, and item transfers now utilize better caching and fast-path logic to reduce stuttering in large modpacks.
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Quick Build and Range Build previews are clearer.
- While selecting an area, RTS now shows preview wireframes for the planned build area.
- After confirming a build, the large chunk of "future placement" ghost blocks is no longer kept on screen.
- Once building starts, only individual server-confirmed block placement animations remain, avoiding misleading empty previews when materials are missing.
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Range Destroy / chain destroy rendering is more stable.
- Fixed broken, flickering, or lingering wireframe outlines during batch destruction.
- Edge calculation is now closer to the newer RTS logic and behaves better on grass, snow, leaves, and uneven terrain.
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Workflow UI now includes batch tasks.
- Batch build and batch destroy operations, which take longer, now appear in the workflow panel.
- Instantaneous single-block actions no longer trigger the panel immediately, reducing UI clutter and noise.
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Blueprint fixes.
- Fixed an issue where saved blueprints could not be placed again.
- Fixed blueprint placement preview, target position handling, and highlight/wireframe behavior.
- Added missing localization keys for blueprint placement.
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Compatibility improvements.
- Refined Storage, Applied Energistics 2, and Beyond Dimensions storage binding and remote placement are more reliable.
- Integrated Dynamics cable mining now tries to use ID's own removal logic to reduce compatibility issues.
- Improved the safety of local and remote item transfers for Sophisticated storage/backpacks.
Other Changes
- Synced with the newer RTS workflow, service split, batch-task, and storage-cache architectures.
- Added automated testing coverage for large storage networks, real AE2/RS/BD, Integrated Dynamics, blueprints, and language keys.
- Fixed various details regarding the config UI, login messages, localization, and rendering.
- Version updated to
1.1.4.
Файлы
rtsbuilding-forge-1.20.1-1.1.4-pilot.jar(2.29 MiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
1.1.4-pilot
Загрузчики
Forge
Версии игры
1.20.1–1.20.6
Загрузок
1.5K
Дата публикации
24.06.2026
