
RTS building: Build From Above
Build, manage storage, and interact with your base from an overhead RTS-style building panel.
Список изменений
RTSBuilding Update Log - Minecraft 1.21.1
English
NeoForge 1.21.1 1.1.4 Pilot
For Minecraft 1.21.1 / NeoForge.
1.1.4 is still a Pilot build. If you want the latest stable release, use 1.1.2. Detailed usage docs are available at https://rts.ciallo.ltd.
Compared with 1.1.3-pilot, this is a larger feature and architecture update. It improves long build/mining workflows, remote storage compatibility, large range-destroy visuals, RTS camera/player movement, and several player-facing UI defaults.
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Added workflow-based build and mining management.
- Large placement and mining jobs now run through a server-side workflow system with progress tracking.
- Workflows can be paused, resumed, deleted, and restored after temporary interruption.
- Suspended placement work can be scanned and resumed when materials become available again.
- The technical workflow panel is available in UI Visuals, but hidden by default so normal players are not forced to see background job details.
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Improved undo and batch safety.
- Ctrl+Z undo is now backed by server-side history for placement and destructive operations.
- Undo restores or removes recorded block batches more consistently, while avoiding unsafe survival-mode NBT restoration.
- Mining and placement execution were moved toward pipeline-style processing, making tool borrowing, history recording, network sync, and cleanup less fragile.
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Improved remote mining and range destroy.
- Selected RTS tool items now behave as real remote mining tools instead of silently falling back to the hotbar.
- Tool protection defaults on and stops chain/range mining when a damageable tool is near breaking.
- Remote break visuals now use server-confirmed fake-air feedback so blocks disappear promptly even in heavy modpacks.
- Large range-destroy skeletons now rebuild from the remaining targets after each destructive tick, so newly exposed internal faces are visible.
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Added Ctrl+right-click player movement support.
- Ctrl+right-click moves the player toward the clicked target from RTS mode.
- Ctrl+double-right-click while flying lands on top of the target block.
- The current move target is highlighted with a thicker blue outline and fades quickly after arrival.
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Improved linked storage and mod compatibility.
- Added Refined Storage 2 network handling for NeoForge 1.21.1.
- Binding RS network blocks should now show real network contents instead of disk/card slots.
- AE2-like and large linked-storage paths received more caching and query separation, reducing expensive storage refreshes during hot actions.
- Craft Terminal refill can fall back to recipe Ingredient matching, improving modded recipe compatibility.
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Improved blueprint and quick-slot behavior.
- Blueprint placement hints are clearer before and after pinning.
- Blueprint AE2 cable/bus materials and excluded capture markers are handled more accurately.
- Pinned quick slots now preserve real ItemStack previews, which helps component-heavy modded items such as Silent Gear tools.
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UI and visual polish.
- Close-range hovered blocks now read more clearly as a bright yellow skeleton instead of a heavy orange face cover.
- Storage-ready popup is hidden by default and can be re-enabled in UI Visuals.
- Pan Drag and Rotate Drag defaults were aligned with the guide text.
- Player status overlay and workflow panel are now local UI preferences.
- The intro message now says the latest stable release is 1.1.2 and shows the guide URL as a clickable chat link.
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Internal and QA notes.
- The server storage, mining, placement, transfer, page cache, and API layers were split into smaller services.
- Benchmark and unit-test infrastructure was expanded for storage, cache, linked-storage resolution, history, shape generation, and mining behavior.
- Default Gradle build verification now avoids running measurement-only benchmark tests and runtime-dependent history tests in the plain JUnit worker.
简体中文
NeoForge 1.21.1 1.1.4 Pilot
适用于 Minecraft 1.21.1 / NeoForge。
1.1.4 仍然是 Pilot 测试版本。如果你想使用最近的稳定版,建议使用 1.1.2。详细使用说明可以查看 https://rts.ciallo.ltd。
相比 1.1.3-pilot,这次是一个比较大的功能与架构更新,重点改进大规模建造/挖掘流程、远程储存兼容、范围破坏视觉、RTS 视角下的玩家移动,以及一些默认 UI 体验。
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新增工作流式建造和挖掘管理。
- 大批量放置和挖掘现在会进入服务端工作流系统,并同步进度。
- 工作流支持暂停、恢复、删除,并能在临时中断后继续处理。
- 因缺少材料而挂起的放置任务,可以重新扫描并在材料补齐后继续。
- 工作流进度面板放在 UI Visuals 里,默认关闭,避免普通玩家一直看到偏技术的后台任务窗口。
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改进撤回和批量操作安全性。
- Ctrl+Z 撤回现在由服务端历史记录支持,覆盖放置和破坏类批次。
- 撤回会更稳定地恢复或移除记录过的方块批次,同时避免生存模式下不安全的 NBT 恢复。
- 挖掘和放置执行流程逐步管线化,让借用工具、历史记录、网络同步和清理更不容易互相绊住。
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改进远程挖掘和范围破坏。
- RTS 选中的工具物品现在会被当作真正的远程挖掘工具,不再悄悄回退到快捷栏。
- 工具保护默认开启,耐久工具接近损坏时会停止连锁/范围挖掘。
- 远程破坏现在使用服务端确认后的 fake-air 视觉反馈,大型整合包里也能更快看到方块消失。
- 范围破坏骨架现在会在每个破坏 tick 后按剩余目标重建,因此新暴露出来的内部面会正确显示。
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新增 Ctrl+右键移动玩家。
- RTS 模式下 Ctrl+右键会让玩家移动到点击目标。
- 飞行时 Ctrl+双击右键会尝试落到目标方块上方。
- 当前移动目标会显示较粗的蓝色边框,到达后快速淡出;选择新目标会清掉旧目标。
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改进链接储存和整合包兼容。
- 为 NeoForge 1.21.1 增加 Refined Storage 2 网络储存处理。
- 绑定 RS 网络方块时,应显示网络里的真实物品,而不是磁盘/卡槽。
- AE2 类大储存和链接储存路径进一步拆分缓存与查询,减少热操作中的昂贵刷新。
- Craft Terminal 补料现在可以回退到 recipe Ingredient 匹配,改善模组配方兼容。
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改进蓝图和快捷槽。
- 蓝图固定前后的提示更清楚。
- AE2 cable/bus 类蓝图材料、排除标记显示和材料判定更准确。
- 固定快捷槽现在会保存真实 ItemStack 预览,对 Silent Gear 等带复杂组件的工具更友好。
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UI 和视觉小修。
- 近距离指向方块时,高亮更偏明亮黄色骨架,不再被厚重橙色面覆盖。
- Storage ready 完成弹窗默认隐藏,可在 UI Visuals 里重新开启。
- Pan Drag / Rotate Drag 默认键位与教程文案对齐。
- 玩家状态条和工作流面板都变成本地 UI 偏好。
- 进游戏 intro 现在说明最近的稳定版是 1.1.2,并把使用说明网址显示为可点击链接。
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内部与测试说明。
- 服务端储存、挖掘、放置、转移、分页缓存和 API 层拆成了更小的服务模块。
- 增加了储存、缓存、链接储存解析、历史记录、形状生成、挖掘行为等测试/基准设施。
- 默认 Gradle 构建验证不再把测量型 benchmark 和需要 Minecraft/FML 运行时的 history 测试混进普通 JUnit worker。
