
RoutePilot
Driverless scripted routes for modded vehicles
Оцените первым
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2
Список изменений
RoutePilot 3.0.0
Driving
- Vehicles hold their line. No more slow drift to one side on long straights or looping routes.
- Smoother speed control, with gentler throttle changes and earlier braking for corners.
- Steering auto-detection waits for the vehicle to settle before deciding, so it no longer locks in the wrong direction after a bumpy start.
- Turnarounds commit to one direction instead of wobbling between left and right.
- Manual-gearbox vehicles now shift down as well as up, at sensible RPM.
- Vehicles stop and wait if a player is standing in the road ahead, then carry on by themselves.
Routes
- Recorded and walked routes are cleaned up automatically. Jitter is removed, curves are smoothed, and corners too tight for a vehicle are opened out (never by more than 2 blocks).
Route Controller map
- Live map: blocks placed or broken near you show up within about half a second.
- Explored ground loads faster, and the map only redraws when something changes.
- Points placed on the map snap to the centre of the block. Hold Alt to place freehand.
- Number keys 1–4 switch modes.
- A map error can no longer close the screen.
Other
- Your selected vehicle is remembered per player, including across restarts.
- Lighter on the server: corner calculations are cached instead of redone every tick.
- Existing routes and saves carry over unchanged.
- Update the server and all clients together.
Файлы
RoutePilot-3.0.0.jar(119.54 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
3.0.0
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
13
Дата публикации
11.11.2026
