
Rotwire
A Zombie Survival take on Minecraft with infested cities. Establish a radio connection with the survivors to maintain your ammunition and resource supply. Migrate from town to town as their difficulty scales with your activity within each of them.
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Encumbrance and carried weight
Everything you carry now matters: inventory stacks, armor, offhand equipment, and the contents, tools, upgrades, and fluids of an equipped Traveler's Backpack all contribute to your load. Four weight tiers apply increasingly serious movement penalties, while a compact survival HUD and an inventory weight bar show your current burden; hover the inventory indicator to see the live tier thresholds and penalties used by the server.
Stealth and progressive detection
Travel light and crouch to move quietly through the infected city. Quiet survivors are not automatically selected as targets, but infected that see them build suspicion over time, with close encounters causing immediate detection and Brutes noticing much faster; the EXPOSED status simply means the quiet conditions are not currently met, while horde-spawned infected always know whom they are hunting.
Noise and infected attention
Combat and scavenging can pull danger toward you even before you are seen. Suppressed gunfire draws infected within 12 blocks, unsuppressed shots carry across a much larger area, and melee attacks or breaking durable blocks create their own investigation sounds, forcing survivors to weigh speed and firepower against the risk of waking the street.
