Added the giant and wildfire to the requirements of "monsters hunted"
Step height is now disabled while sneaking
You no longer get night vision in the infinite garden
The "dragon's call" attack can now be negated by wearing a carved pumpking
Decreased the opacity of the pumpkin overlay
Translations:
Updated the turkish translation (translated by SlaughterNymph)
Added "language.roguecraft.translation_authors" as a place for translators to add their own names. This string is unused in the game, for now, and only exists for the purpose of giving credits to the translators
Bug Fixes:
Fixed final adrenaline being unobtainable
Fixed final adrenaline breaking upon lowering the timer to 0, dying, being revived and using it again
Fixed a bug where the giant would not spawn if unrelated illagers were near the raid when clearing the final wave
Instant delivery is now once again obtainable
As raid omen and hero of the village are unobtainable, it has been removed from the requirements for "how did we get here"
The "monsters hunted" advancement is now more consistent to obtain
The tophat lil' guy now has a visible tophat
Added a missing string for dying to parry
The end should now generate more consistently
Fixed the giant randomly dying in future runs
Raids can now also be started in zombie villages
Made the stronghold generation slightly more stable
The stronghold now also generates on versions that have been updated from pre-1.3
Potentially fixed a bug where the ender dragon instantly dies
Added a failsafe in case the ender dragon doesn't spawn
Fixed an issue where getting 500 skillpoints would reset the infinite garden skillpoint phase back to 0 (this is also fixed retroactively)
Temporary Fixes:
The explosion attack of the giant has a chance to mess up the death detection. This can only be fixed in 1.21.4+, so that attack is disabled until that update
Totems are extremely broken at the moment, and I can't reproduce the issues people have with them, so they are temporarily removed until that bug is fixed
A game changing data pack that aims to turn Minecraft into a Roguelite game, including new mechanics, a new final boss, upgrades, abilities and way more