Added progress bar for some Roguecraft advancements
The run will now also start if you interact with the spawn platform interaction blocker (left or right clicking). This makes it impossible to get stuck during the start of a run
Bee nests and beehives can now be picked up with shears
Updated the fireball icon
Updated the pulse sphere icon
Updated the call of the wild icon
Update the run status icon
Made a secret item significantly more common
Bug Fixes:
The 100% Vanilla advancement is now obtainable (and therefore also 10000%)
Swapping the lodestone compass to another hand and switching the route too quickly no longer duplicates the compass into the other hand
Spells from zombies now deal correct knockback
Fixed gamerules being restricted to certain dimensions on certain server softwares (this does not result in perfect compatiblity)
The gear in the war room of the stronghold is no longer exhausted
The end generation might be fixed. This is not confirmed
Blazes now once again drop blaze rods
You can now once again craft bowls
Fixed "Illager Captain" being called "Illager Captian"
Fixed "'Tis But a Scratch" advancement being obtained randomly
Fixed issue where giant spawns in with barely any health
Stronghold chests now give experience
Fixed bug where runs would sometimes start in the cosmic dome
Potentially also fixed a bug where the run would sometimes end at the run start coordinates in the infinite garden
Fish are now once again obtainable through fishing
A game changing data pack that aims to turn Minecraft into a Roguelite game, including new mechanics, a new final boss, upgrades, abilities and way more