
Reveal: Index & Codex
A configurable story collection mod with reveal recipes, shareable index books, built-in records, and page-style reading UI.
Список изменений
Reveal 1.2.0
New Features
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Added a collapsible Reveal Codex button to the bottom of the inventory screen.
- Click to open the codex.
- Shift-click to open the Reveal screen directly.
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Added Journal, Share, and Reveal shortcuts to the codex.
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Added a Research Journal that records reveals, shared pages, and pages received from other players.
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Added progress sharing.
- Export your discovered entries as a Codex Page.
- Other players can use the page to unlock entries they have not discovered yet.
- The page is consumed after use.
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Added new unlock conditions:
- Defeat a specified entity.
- Enter a specified biome.
- Complete a specified advancement.
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Unlock conditions can now target either an entire chapter or an individual entry.
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Material-based unlocks can now optionally keep or consume the required items.
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Unlock hints can be shown on chapters, individual entries, or hidden entirely.
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Added item, entity, biome, and advancement selectors to the visual editor.
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Added a default Miscellaneous chapter with three new entries.
Improvements
- JEI now indicates whether unlock materials are consumed.
- Improved Tag-based ingredient names and unlock-condition tooltips.
- Individual entry requirements are now displayed on the corresponding entry.
- Reduced overlapping tooltips and raw technical IDs appearing in the UI.
- New-entry indicators now use a star icon and disappear after returning to the chapter list.
- Renamed Recipes to Unlock Methods throughout the editor.
Removed / Changed
- Removed the editor's Fill from Held Item action.
- Removed the restriction that unlocks could only target entire chapters.
- Removed the requirement for reveal materials to always be consumed.
- Unlocking is no longer limited to material-based recipes.
