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Моды/Retold

Retold

A total-conversion NeoForge mod reimagining Minecraft survival as an alternative evolution of the 1.0 era.

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Все версии→Retold 0.2.0 - Aender Portals

Retold 0.2.0 - Aender Portals

Alpha18.07.2026

Список изменений

This is Retold’s first Modrinth release. It includes the complete player-facing history of versions 0.1.0 and 0.2.0.

Retold 0.2.0 — Aender Portals

This update focuses on bidirectional Aender portal travel, more reliable Aender terrain transitions, and stronger foundations for mob AI and territory systems.

Player-facing changes

  • Improved the Air Temple Gale Core encounter:
    • The boss now roams slightly while idle
    • It responds when attacked by a valid player outside its usual activation range
    • It no longer deflects projectiles during phase two
    • It returns to the top tower area instead of one exact block
  • Lava poured into the Aender now vaporizes like water in the Nether
  • Added bidirectional horizontal Aender portals
  • Portal frames support rectangular interiors from 3×3 through 21×21 blocks
  • Added 8:1 Aender travel scaling:
    • Overworld coordinates are multiplied by eight when entering
    • Aender coordinates are divided by eight when returning
  • Added safe automatic 3×3 counterpart portals when no nearby destination exists
  • Survival and adventure players must charge an Aender portal for four seconds
  • Portal charging includes distortion and ambient sound
  • Creative and spectator travel remains immediate
  • Aender terrain prepares during the portal charge, reducing visible chunk-by-chunk regeneration
  • Improved volatile Aender terrain resets while preserving stabilized chunks
  • Fixed hostile spiders failing to attack valid nearby players in darkness
  • Fixed spiders failing to retaliate correctly when attacked

Technical and quality changes

  • Added portal indexing, destination validation and safe counterpart creation
  • Added world-border clamping and coordinate conversion
  • Added bounded destination warm-up during portal charging
  • Improved stale-chunk regeneration and reduced visible terrain seams
  • Improved island generation near chunk boundaries
  • Reworked territory escalation into a clearer state machine
  • Moved mob behaviour profiles into reloadable JSON data
  • Expanded unit-test and NeoForge GameTest coverage
  • CI now runs both unit tests and the GameTest server

Retold 0.1.0 — Initial Alpha

The first internal build established Retold’s survival progression, Water and Air paths, Aender foundation, reactive mob systems and environmental changes.

Progression

  • Added a three-stage world progression model
  • Defeating the Ender Dragon advances the world into Stage 2
  • Added the four-element dragon-egg ritual framework
  • Added the Water Element and Air Element
  • The current ritual requires Water and Air while Fire and Earth remain in development
  • Hatching the dragon egg advances the world into Stage 3
  • Normal survival End portal travel redirects to the Aender during Stage 3
  • Vanilla End access remains available through commands for existing builds

Water Element

  • Added a Water Element path through ocean monuments
  • Elder guardians are guaranteed to drop the Water Element
  • Added guardian mining-pressure behaviour
  • Added additional elder guardian boss and support behaviour
  • Added mining-fatigue and blocked-hit pressure mechanics

Air Element

  • Added the Air Temple in frozen, jagged and stony mountain peaks
  • Added floating islands, satellite islands, wind hazards and an open tower
  • Added changing horizontal winds
  • Nearby blocks can shield players from the wind
  • Added wind particles and environmental feedback
  • Added Breeze spawning around the temple
  • Added the Gale Core boss encounter
  • The Gale Core drops the Air Element
  • The boss includes grounded and aerial phases, wind immunity, projectile interactions and return-home behaviour

The Aender

  • Added the Aender dimension
  • Added floating-island terrain and a custom block palette
  • Added bright fixed-time lighting and disabled normal weather
  • Added faster and farther-flowing water
  • Added volatile terrain that can change between visits
  • Added stabilizer blocks that preserve protected chunks
  • Added the Aender Eye
  • Added the Aender Chronolith time-control block
  • Added Aender grass, soil, stone, logs, leaves and stabilizers
  • Added a regeneration-resistant obsidian arrival platform

Mobs, factions and world stages

  • Added foundations for mob hunger, homes, ranges, hunting, fleeing and regrouping
  • Added wolf packs, predator behaviour and herd reactions
  • Added faction-combat helpers
  • Added territory warnings for Nether Remnants
  • Added territory warnings for Illagers
  • Added Stage 2 undead sunlight changes
  • Added Stage 3 undead cleansing
  • Added Stage 3 zombified-piglin blocking and cleansing
  • Added Stage 3 living-piglin support
  • Changed Enderman behaviour after the Ender Dragon’s defeat
  • Added delayed Stage 2 mansions and pillager outposts
  • Added structure-sensitive chunk tracking

Discovery and villagers

  • Added persistent recipe knowledge
  • Added recipe-book knowledge gating
  • Added advancement-visibility hiding foundations
  • Added villager recipe teaching
  • Added profession-based teaching data
  • Added emerald costs and recipe previews

Environment and quality of life

  • Added rain-extinguished normal, wall, soul and copper torches
  • Added extinguished-torch relighting through tagged ignition items
  • Added a gamerule controlling whether beds skip the night
  • Valid daytime bed rest is supported when night skipping is disabled

Current alpha limitations

  • Retold is not feature-complete
  • Fire and Earth Element paths are not implemented
  • The Air Temple encounter still needs additional tuning and a more natural discovery path
  • Additional Aender rewards and in-dimension travel remain planned
  • Tool, armour, enchanting and combat progression are unfinished
  • Village reputation and broader world-generation changes remain unfinished
  • Existing worlds should be backed up before installation
  • Retold must be installed on both the client and server

The full developer-oriented changelog is available on GitHub.

Файлы

retold-0.2.0.jar(1.68 MiB)
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Метаданные

Канал релиза

Alpha

Номер версии

0.2.0

Загрузчики

NeoForge

Версии игры

26.2

Загрузок

12

Дата публикации

18.07.2026

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ID версии

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