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Моды/Igrium's Replay Exporter - Экспорт реплеев в Blender
Igrium's Replay Exporter - Экспорт реплеев в Blender

Igrium's Replay Exporter - Экспорт реплеев в Blender

Дополнение для Replay Mod, которое позволяет экспортировать записи из Minecraft напрямую в Blender для создания кинематографичных 3D-роликов.

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Все версииBeta 0.6.0

Beta 0.6.0

Beta18.01.2023

Список изменений

The Material Update

The primary focus of this update is to improve the world texture/material pipeline. This not only includes animated textures and better-looking materials by default, but a complete overhaul to the internal asset management system to make it more versatile overall.

Warning: This release updated the Vcap and Replay specifications. Older versions of the Blender addon may not be able to import files from newer versions of the mod!

Changes

  • Re-organized Vcap export context

    • Instead of being hard-coded to save world materials and textures, export context now contains a "material provider" system which can save an arbitrary amount of materials and textures.

    • The same goes for models. Model entries have been replaced by model providers (which BlockModelEntry is a subclass of) that supply their own mesh writing function.

  • Updated ReplayTexture

    • Replay textures may now specify "dependency" textures, which are written to disk alongside the primary texture.

      • Used for animated textures.
    • Added prepare() method to execute pre-serialization functions (such as GPU texture extraction) asynchronously.

    • Wrote TextureSerializer utility class that unifies the code of writing textures to Vcap and Replay zip files.

    • NativeImage extractor now uses a byte array rather than saving and reading from disk.

  • Added support for emission in the Unified Material System.

    • emission and emission_strength fields.
    • Emissive blocks are properly exported.
  • Exporter now supports animated textures

    • Unified Material System now includes a specification for animated textures.

    • Blocks with animated textures are given their own materials rather than using the atlas.

      • Detection and extraction of spritesheet.
    • Implemented spritesheet decoding in Blender

  • Fixed an issue in the Blender addon where materials in subdirectories of a Vcap would not be imported properly.

Файлы

mc-world-export-0.6.0.jar(1.13 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

0.6.0

Загрузчики

Fabric

Версии игры

1.19.1–1.19.2

Загрузок

221

Дата публикации

18.01.2023

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ID версии

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