
Rendersnap
A Minecraft Mod that improves performance by using aggressive culling techniques.
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Rendersnap 1.3.0 Update
This is an major update which improves the game performance better than v1.2 .
Info
Mod version: v1.3
Supported and tested versions:
mc26.2
All builds are immutable and reproducible.
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.3] - August 4th
Added
- Conservative Entity Culling
- Same-Tick Shadow Reuse
- World Entry Warm-up
- Background Chunk Updates
- Chunk Build Workers: 2–8 dedicated mesh-build CPU workers, restart required
- Graphics Preset Distance Ceiling: defaults to 16 chunks to prevent Fabulous/Fancy presets forcing 32-chunk freezes
- Far Chunk AO reduction
- Far transparent-layer trim
- Fog-distance trim
- Hide Weather Rendering
- Behind-camera transparency update reduction -# Some things are renamed and improved or deleted!
Changed
- Removed Dependency for Quantified API
- Rebuilt the Performance tab with sections, dividers, accurate multi-line tooltips, and a Balanced Performance Preset button.
- Added renderer compatibility detection for Iris, Sodium, and Canvas; incompatible terrain hooks are disabled with a clear reason.
- Improved F8 render reports with settings, active workers, chunk queue data, frame-time percentiles, and feature counters.
Fixed
- Fixed the crash caused by Reset Render Load.
Performance Tests
- According to the test the mod was performing 2.2x better than v1.1, and the performance stability has been improved and optimized by 1.12x than v1.2
Файлы
Rendersnap-v1.3- 26.2.jar(1.35 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.3
Загрузчики
Fabric
Версии игры
26.2
Загрузок
44
Дата публикации
04.08.2026
