
Remap IDs
Redirect item, block, entity, fluid, tag, recipe, and loot table IDs to alternative IDs at runtime
Оцените первым
2.5K
6
Список изменений
1.3.2
Fixed
- Crash when a remapped source item is still installed — With both the source and target mods present, item remaps aliased the source ID's registry lookup to the target item. Any mod that looked up the source ID and cast it to the source's concrete type crashed. For example, Create: Vintage Improvements casts
create:golden_sheetto Create'sTagDependentIngredientItemwhen building its creative tab; withcreate:golden_sheet -> thermal:gold_plateconfigured it received Thermal'sCountedIteminstead, throwingClassCastExceptionthe moment the creative inventory opened. Item aliases are now only injected when the source ID is not a live registered item, so live lookups keep returning the real item. Remaps still apply for save migration once the source mod is removed. Fixed on all loaders.
Файлы
remapids-neoforge-1.21.1-1.3.2.jar(53.95 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.3.2+neoforge-1.21.1
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
6
Дата публикации
05.07.2026
