/
BiomeApi, which is used to read/write biomes
in REID format easier.BiomeContainer. Internally, this still uses an int[], but may change in the
future.INewChunk#getIntBiomeArray() & INewChunk#setIntBiomeArray() for reading/writing biomes in REID format. No more
casting (INewChunk) chunk; mod-makers should use the BiomeAPI instead.BaseBlock#hashCode(). Possibly fixes issues with blocks copied by WorldEdit.
Removes the biome, item & block ID limits using the 1.13+ format