
Roughly Enough IDs
Removes the biome, item & block ID limits using the 1.13+ format
80.2K
8
80.2K
8
Список изменений
Added
- An API jar for other mods to depend on. Currently, this is mainly just
BiomeApi, which is used to read/write biomes in REID format easier. - Conversion of CubicChunks worlds from vanilla/NEID to REID.
Changed
- REID's biomes are now stored in a
BiomeContainer. Internally, this still uses anint[], but may change in the future. - Updated buildscript to RFG 2.0.2.
Deprecated
INewChunk#getIntBiomeArray()&INewChunk#setIntBiomeArray()for reading/writing biomes in REID format. No more casting(INewChunk) chunk; mod-makers should use theBiomeAPIinstead.
Fixed
- Use REID format for WorldEdit's
BaseBlock#hashCode(). Possibly fixes issues with blocks copied by WorldEdit. - Update compatibility for Scape and Run: Parasites 1.10.x; version 1.9.x is still supported until 1.10.x becomes stable.
- Update compatibility for Wyrms of Nyrus 0.8+.
- Handle CubicChunks 3D biomes correctly - worlds with 3D biomes should report their biomes correctly now depending on the y-level.
Метаданные
Канал релиза
Release
Номер версии
2.3.0
Загрузчики
Forge
Версии игры
1.12.2
Загрузок
645
Дата публикации
1 нед. назад