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Моды/Roughly Enough IDs
Roughly Enough IDs

Roughly Enough IDs

Removes the biome, item & block ID limits using the 1.13+ format

80.2K
8

2.3.0

Release1 нед. назад

Список изменений

Added

  • An API jar for other mods to depend on. Currently, this is mainly just BiomeApi, which is used to read/write biomes in REID format easier.
  • Conversion of CubicChunks worlds from vanilla/NEID to REID.

Changed

  • REID's biomes are now stored in a BiomeContainer. Internally, this still uses an int[], but may change in the future.
  • Updated buildscript to RFG 2.0.2.

Deprecated

  • INewChunk#getIntBiomeArray() & INewChunk#setIntBiomeArray() for reading/writing biomes in REID format. No more casting (INewChunk) chunk; mod-makers should use the BiomeAPI instead.

Fixed

  • Use REID format for WorldEdit's BaseBlock#hashCode(). Possibly fixes issues with blocks copied by WorldEdit.
  • Update compatibility for Scape and Run: Parasites 1.10.x; version 1.9.x is still supported until 1.10.x becomes stable.
  • Update compatibility for Wyrms of Nyrus 0.8+.
  • Handle CubicChunks 3D biomes correctly - worlds with 3D biomes should report their biomes correctly now depending on the y-level.

Файлы

RoughlyEnoughIDs-2.3.0.jar(781.94 KiB)
Основной
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RoughlyEnoughIDs-2.3.0-api.jar(6.93 KiB)
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RoughlyEnoughIDs-2.3.0-javadoc.jar(36.50 KiB)
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RoughlyEnoughIDs-2.3.0-sources.jar(714.19 KiB)
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Метаданные

Канал релиза

Release

Номер версии

2.3.0

Загрузчики

Forge

Версии игры

1.12.2

Загрузок

645

Дата публикации

1 нед. назад

Загрузил

ID версии

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