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Моды/Regrowth: Revamped
Regrowth: Revamped

Regrowth: Revamped

Regrowth lets creatures affect nearby vegetation and gives villagers small jobs around their villages.

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Все версии→Regrowth: Revamped 1.1.0 for 26.3

Regrowth: Revamped 1.1.0 for 26.3

Release03.11.2026

Список изменений

1.1.0 · 2026-11-03

supports Minecraft 26.2 and 26.3.

added

  • Minecraft 26.3 support. 26.2 keeps getting updates: every release now ships one JAR per Minecraft version, built from the same source.
  • version numbers carry the Minecraft version, like 1.1.0+26.2 and 1.1.0+26.3.

changed

  • villagers no longer treat buttons as pebbles, so player-placed floor buttons are no longer replaced with torches.
  • an unknown key.playerWallControlBlockString falls back to minecraft:cobblestone_wall and logs a warning. it used to resolve to air, which turns the wall opt-in off.
  • key.actionMobList entries with an empty entity or empty actions are skipped with a warning instead of running the overcrowding check.
  • personal fences (p) read the wall settings for their biome. badlands now uses the minecraft:mesa entry.
  • a village boundary where every node crosses a road is left open instead of walled.
  • debug names (debugLevel above 0) only go on unnamed villagers and no longer replace names players gave them.
  • config parsing problems are logged as warnings instead of printed to the console.

fixed

  • villagers with even entity ids never got the faster road and wall work in young villages.
  • grass cutting could break the dirt path or farmland a villager stood on.
  • villagers cut tall flowers along with tall grass.
  • farm torches went on any smooth sandstone, whether or not water was next to it.
  • villager lighting skipped the ground check and reported success when nothing was placed.
  • beekeepers almost never planted flowers, and when they did they could overwrite the block the villager stood in, like a door.
  • key.mushroomDensity counted small mushrooms instead of huge mushrooms, so it had no effect.
  • overcrowded animals were teleported to y=-66, which no longer reaches the void, and their death sound only played client-side. they're now removed, and everyone nearby hears the sound.
  • animals that grow plants bonemealed the air above the grass instead of the grass.
  • villagers facing a negative yaw trimmed leaves and hopped off walls in the mirrored direction.

removed

  • the old road and wall code that the adaptive village planner replaced, plus unused helpers and commented-out code.

development

  • the build uses Stonecutter and the Gradle Kotlin DSL. per-version values live in stonecutter.properties.toml, and ./gradlew buildAndCollect builds every version into build/libs/<mod version>/.
  • Loom 1.19 without the identity-mapping workaround, Gradle 9.8.2 and Fabric Loader 0.20.1.
  • data reloading uses Fabric API's resource loader v1 instead of the deprecated v0.

Файлы

regrowth-revamped-fabric-1.1.0+26.3.jar(226.51 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.1.0+26.3

Загрузчики

Fabric

Версии игры

26.3

Загрузок

8

Дата публикации

03.11.2026

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ID версии

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