
Redstone Evolved
Redstone cables with infinite length, vertical placement, 6-side connection control, inverter, diode, delayer, and optimized performance.
Список изменений
Cable Bugfixes
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Disconnecting one of a component's outputs now properly turns off the entire network. When the network had no other power source, it would turn off except for the cable right next to the component, which remained powered. This occurred when disconnecting via a click on the output of an inverter, a diode, or a Delayer.
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Placing a cable onto a powered network now lights it up instantly. The game renders a placed block before the server responds, which caused the cable to briefly appear off for a split second. Upon placement, it now immediately takes the state of the cable or output it is placed on.
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Disconnected connections no longer briefly reconnect on screen. When a disconnected cable was facing a component's input, it appeared to reconnect for a fraction of a second whenever the component updated (for instance, when placing a cable on one of its outputs). The same applied to a disconnected output facing another component's input. The input arm now always appears immediately upon component placement.
