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Список изменений
Release Notes - Version 3.0.0
A major milestone release introducing natural edge and wall dripping physics, advanced multi-block and cavity splatter projection, a completely redesigned interactive color picker & entity customization GUI, and extensive rendering performance and fidelity improvements.
Highlights
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Natural Edge & Wall Dripping Physics:
- Ledge & Cliff Wrapping: Blood puddles near block edges now naturally wrap over corners and form creeping vertical drip lines down adjacent walls and ledges.
- Organic Drip Trails: Variable-rate teardrop beads and procedural growth stages create organic, tapering drip lines.
- Falling Drips & Ground Splashes: Drips reaching the bottom of a block over open air generate falling drip particles tinted to match the entity's exact blood color.
- Splash Landings & Dust: Falling drips trigger custom splash effects (
BloodDripSplash) and stamp tiny impact splatters and dust upon hitting the ground below. - Stacked Block Continuity: Edge drips flow seamlessly between vertically stacked blocks and stop cleanly when meeting non-permeable obstacles.
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Advanced Multi-Block & Cavity Splatter Projection:
- Anvils & Lecterns: Full support for complex and multi-box block shapes. Blood wraps across anvil faces, bases, steps, and lectern reading slopes.
- Stairs & Risers: Decals now wrap seamlessly across treads, risers, inner corners, and interior cavities.
- Cavity Blocks & Containers: Splatters and edge drips properly project into the interiors and rim walls of cauldrons, composters, and hoppers.
- Partial-Footprint Blocks: Blocks like lanterns, torches, and decorative props no longer mask or punch holes in floor decals beneath them.
- Leaves & Foliage Refinements: Restored natural blood splattering, decal stamping, and edge drips on tree leaves (
LeavesBlock), while non-solid foliage plants (bushes, saplings, vines, and tall grass) remain ignored to prevent unnatural floating decals.
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Interactive Color Picker & Entity Configuration GUI:
- In-Game RGB & Palette Screen: Brand-new interactive color customization interface featuring direct RGB sliders, palette swatches, and hex code text inputs.
- Live Preview & Preset Matching: Live color preview swatches with alpha support and instant preset matching against existing entity colors.
- Per-Entity Customization: Fully customizable blood colors per entity type with autocomplete search and per-entity blood toggles.
- Blood Opacity Slider: New opacity slider to smoothly adjust decal translucency to your preference.
- Soft Edge Toggle: Configurable translucent edge toggle for crisp or diffused blood decal borders.
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Performance & Architectural Enhancements:
- Dynamic Face Plane Offsets: Decal meshing uses generic VoxelShape hitbox evaluation and dynamic face-plane offsets, eliminating decal clipping, z-fighting, and floating gaps on inset blocks.
- Automated Smoke Test Arena: Expanded headless combat smoke test suite with complex block geometries (anvils, snow layers, snow blocks, and foliage) to continuously verify particle flight, decal stamping, and edge drips.
- Multi-Version Parity: Verified and supported across all 8 target Minecraft versions:
26.3,26.2,26.1,1.21.11,1.21.10,1.21.8,1.21.4, and1.21.1on Fabric and NeoForge.
Файлы
redfx-3.0.0-mc26.1.x-neoforge.jar(177.08 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
3.0.0-mc26.1.x-neoforge
Загрузчики
NeoForge
Версии игры
26.1–26.1.2
Загрузок
5
Дата публикации
03.10.2026
