Did you know that real-world hunters often recover arrows from their prey and reuse them?
Recycling Arrows brings that idea into Minecraft.
When a mob is hit by an arrow, the arrow is remembered on that entity. When the mob dies, those arrows are dropped back into the world, allowing you to pick them up and use them again. Starting from 1.4.0, arrows may sometimes break into its ingredients. This behavior can be configured with config options and datapacks.
No more slowly losing stacks of arrows during long fights.
Starting from 1.4.0, Recycling Arrows includes a simple datapack-based drop system.
This allows modpack authors and datapack creators to change what an embedded arrow drops when the target dies.
You can:
If no matching datapack entry exists, the mod will automatically fall back to the original resolved arrow item.
There is also a config option to disable the datapack system entirely, in which case all drops always use the default fallback behavior.
For detailed usage, please check the wiki.
Ranged combat in Minecraft often leads to arrows gradually disappearing over time. This mod adds a small quality-of-life improvement so that arrows stuck in enemies do not simply vanish.
It is especially useful in hardcore or survival-focused modpacks, where arrows can be expensive or limited. Recycling Arrows helps make bow combat less punishing without making it overpowered.
With datapack support, it can also be used as a lightweight balance tool. Arrows can be fully recoverable, only partially recoverable, or broken down into materials depending on the design of the pack.
The goal is simple: make ranged combat feel fairer and more sustainable, while still keeping the core gameplay intact.
Because the mod records the item form of arrow projectiles, it generally works with:
No required setup for basic use.
Datapack customization is optional.

Arrows stick visibly to entities and can be recollected after they die.