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Моды/Recruits Living Villages
Recruits Living Villages

Recruits Living Villages

This adds AI villages which expand, fight and thrive amongst other villages completely independently!

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Все версииRecruits Living Villages 1.0.6

Recruits Living Villages 1.0.6

Release15.08.2026

Список изменений

Recruits: Living Villages 1.0.6

Added

  • Mines. Villages dig their own ore once they have an armour smith. What comes up depends on the miner's rank — mostly gold at Novice, iron as he learns, diamond at Master. Each mine has a sealed ladder shaft that goes 12 blocks deeper per rank, and is rebuilt to a bigger design on every promotion.
  • Weapon smith. A second forge turning the mine's metal into swords and axes. It gets one part in nine of the ore, the armourer eight.
  • Epic Knights support. Each troop type wears its own kit: chainmail for archers, plate for crossbowmen, knight's armour for shieldmen, jousting armour for cavalry, ceremonial for a King. They carry the mod's weapons too. All of it iron, and expensive.
  • Helmet crests. Set per troop type. Shieldmen wear a decorated armet by default, their King a decorated ceremonial armet.
  • Faction shields. Shieldmen and cavalry carry the village banner on their shields. With Epic Knights each faction gets its own shield shape.
  • Musket Mod support. Crossbowmen carry muskets instead. Double the price and as rare as cavalry.
  • House upgrades. A village that runs out of room rebuilds its houses larger, sleeping twice as many.
  • Villages arrive already developed. A village you've never visited is now credited for the ore it would have dug and the armour it would have forged, paid out the moment its buildings go up.
  • Configurable currency. Emeralds by default; set it to gold, iron nuggets, or anything else.

Polished

  • Treasuries and material stores now have a cap, so villages stop hoarding tens of thousands of emeralds they can't spend.
  • A full treasury means no tax collection, and workers go 20% faster instead.
  • Epic Knights ore output doubled and the armour smith is faster at every rank. A 40-man company is fully armoured in 3–4 hours instead of 7.
  • Armour sets and their iron costs are configurable per troop type.

Fixed

  • Villages created at night stayed asleep for their whole generated history. No farming, no taxes, no forge, and they never trained a butcher far enough to unlock an armour smith.
  • A faction at war shut down work in all of its villages, even ones far from the fighting. Only the village actually under attack stops now.
  • Stepping a village forward from the console did nothing after dark.

Updating: delete world/serverconfig/recruitsvillages-server.toml. The armour smith speed and Epic Knights ore table changed, and existing settings are never overwritten.


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recruitsvillages-1.0.6.jar(480.04 KiB)
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Канал релиза

Release

Номер версии

1.0.6

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

118

Дата публикации

15.08.2026

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