Список изменений
中文更新日志
调整内容
- 优化大量真实置物分散摆放时的客户端渲染和交互检测,减少视野外对象带来的帧率开销。
- 优化真实置物的碰撞、放置阻挡和准星选取判断,降低每帧和每 tick 的重复扫描与临时内存分配。
- 优化服务端附近真实置物查询与同步逻辑,在玩家位置和附近内容未变化时减少重复同步,降低多人或大型场景下的 tick 与网络压力。
English Changelog
Changed
- Improved client rendering and interaction checks when many RealPlace objects are placed across the world, reducing frame-rate cost from objects outside the view.
- Improved collision, placement blocking, and crosshair targeting checks for RealPlace objects, reducing repeated scans and temporary memory allocations per frame and per tick.
- Improved server-side nearby-object queries and synchronization so unchanged nearby objects are not resent unnecessarily, reducing tick and network pressure in multiplayer or large scenes.
Файлы
realplace-1.0.1.jar(141.33 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.0.1
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
218
Дата публикации
15.06.2026

