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Моды/RealHostilesAI
RealHostilesAI

RealHostilesAI

Realistic hostile mob behavior for Minecraft: natural reactions, no unfair attacks, and no mob swarming.

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Все версииRealHostilesAI 1.1.1

RealHostilesAI 1.1.1

Release4 мес. назад

Список изменений

RealHostilesAI 1.1.1 — Behavior polish & bugfix update

This release fixes several annoying issues introduced in 1.1.0 while keeping all the new AI features (creeper logic, territorial pillagers, rare events).

Fixed issues from 1.1.0

  • Forgiven creepers were still exploding
    In 1.1.0, creepers could still explode even after being “forgiven” by the karma/sneak system. This felt unfair and broke the idea of a cowardly but logical creeper.
    → In 1.1.1, creepers that are forgiven are fully calmed: they drop gunpowder, play a death-like sound and are removed. A calmed creeper will no longer explode.

  • Hostile mobs could crowd the player and push them around
    Some mobs kept targeting peaceful players for too long, staying too close and constantly pushing them without dealing damage.
    → The anti-crowding logic has been improved so that only a limited number of mobs can intimidate a player at once, and trusted mobs will now back off smoothly after a short period of peaceful contact.

  • Too much ambient noise from hostile mobs
    In 1.1.0, ambient “taunt” sounds could feel spammy, especially when several mobs were nearby.
    → In 1.1.1 only the small group of mobs that are actively intimidating a player will occasionally play taunt sounds, and each mob has an internal cooldown so sounds are not repeated too often.

Behavior tweaks

  • Trust and intimidation are now clearly separated

    • Mobs that see a peaceful player will first observe and intimidate for a short time (a few can make noise, not the whole horde).
    • After enough peaceful time, those same mobs “trust” that specific player, stop following and gently move away.
    • This trust is per player, so a different player who behaves aggressively will still be treated as dangerous.
  • Individual mob memory is preserved

    • Karma is still tracked per player, and reactions are decided per mob.
    • A hostile mob that was directly attacked is less likely to “forgive” than a mob that only came as backup.
    • Some mobs may try to flee instead of fighting, keeping the rare and unpredictable reactions that make the plugin feel alive.
  • Creeper behavior is now fully aligned with the concept
    Creepers remain cowardly and tense, using the correct primed sound when they decide to attack, but will never explode after a successful forgiveness interaction.

Technical notes

  • Added an internal creeper-calming flag so forgiven creepers can no longer trigger explosions.
  • Improved taunt handling with per-mob cooldowns and limited intimidator counts per player.
  • No config breaking changes: existing configs from 1.1.0 work out of the box. The new behavior uses the same options introduced in 1.1.0.

Файлы

RealHostilesAI-1.1.1.jar(17.57 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.1.1

Загрузчики

Bukkit
Paper
Purpur
Spigot

Версии игры

1.20–1.21.10

Загрузок

10

Дата публикации

4 мес. назад

Загрузил

ID версии

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