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Моды/Raise & Resurrection & Ascend
Raise & Resurrection & Ascend

Raise & Resurrection & Ascend

A server-authoritative downed state with healing recovery, native totems, teammate rescue, and original-cause final death.

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Raise & Resurrection & Ascend

Give players one server-authoritative downed state before final death.

RRA keeps the downed lifecycle narrow: native totems, healing recovery, teammate totem rescue, and final death with the original cause.

How it works

  1. Native death protection runs first. A held Totem of Undying can save the initial lethal hit normally.
  2. Without protection, lethal damage leaves the player at 1 health, starts a one-minute absorption clock, and forces the crawling presentation.
  3. Damage consumes the same absorption clock. Healing to min(max health, 20) revives the player.
  4. If the clock expires or follow-up damage finishes it, the original downing source re-enters Minecraft's native damage and death-protection pipeline. A held totem can therefore protect this final boundary too.
  5. Another player can right-click the downed player with a vanilla Totem of Undying. One totem is consumed unless the helper is in Creative mode; the recipient receives Minecraft's native totem activation, effects, advancement/stat trigger, game event, and animation.
  6. The downed player may hold G for 2 seconds to give up. The client reports only key transitions; the server counts all 40 ticks and dispatches the original downing cause through native totem protection.

The original damage type, entity UUID/dimension references, source position, and immutable death message persist across reconnects and server restarts. RRA never substitutes a later finishing hit as the final death cause. Invalid legacy state with no verifiable cause is safely cleared instead of inventing a cause.

Downed and death announcements respect showDeathMessages and vanilla team visibility.

Scope

RRA does not implement food feeding, drink transfer, special apples, or administrator revival commands.

For a broader cooperative setup, consider pairing it with:

  • Let Your Friend Eating or another friend-feeding mod;
  • Let Your Friend Drink for native drink-item completion on the recipient (Minecraft 1.21.1, 26.1.2, and 26.2 on Fabric or NeoForge);
  • an Always Eat / No Hunger style mod so healing foods remain usable when hunger would normally block eating.

These are recommendations, not dependencies.

Supported versions

MinecraftFabricNeoForgeJava
1.21.121
26.1.225
26.225

Requirements

  • Install the matching RRA JAR on both client and server.
  • Fabric builds require Fabric API.
  • No gameplay mod is required.

Source code and release assets: GitHub

Партнёрский материал

Как поиграть с друзьями с модом Raise & Resurrection & Ascend?

Мод Raise & Resurrection & Ascend куда интереснее в компании: поднимите сервер Майнкрафт с уже установленным модом, позовите друзей и играйте по своим правилам. Хостинг Майнкрафт для мода Raise & Resurrection & Ascend будет готов за пару минут - BungeeHost сделает всё за вас.

Часто задаваемые вопросы

Совместимость

Minecraft: Java Edition

26.2.x26.1.x1.21.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Ссылки

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Опубликован:4 месяца назад
Обновлён:3 недели назад
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