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Моды/RagnarMMO
RagnarMMO

RagnarMMO

Mod based entirely on the game Ragnarok Online

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RagnarMMO

RagnarMMO is a Forge 1.20.1 mod inspired by Ragnarok Online, built to replace vanilla combat balance with an RO-style RPG system while keeping Minecraft as the world, engine and sandbox.

This project is currently in beta. Content is playable, but balance, visuals, translations and some systems are still being refined.

Beta Status

Current version: 0.0.2-beta

What is already in place:

  • Base Level and Job Level progression.
  • Classic RO stats: STR, AGI, VIT, INT, DEX and LUK.
  • RO-inspired combat math including HIT, FLEE, CRIT, Perfect Dodge, DEF, MDEF, ASPD and skill resolution.
  • Server-authoritative combat flow.
  • Skill trees with class requirements, cast time, delay, cooldown and resource costs.
  • Job progression from Novice into the classic first and second class paths.
  • Dynamic monster profiles with level, race, element, size, combat stats and EXP.
  • Bestiary, party EXP sharing, zeny, cards, refinement and equipment rules.
  • Life skills such as mining, woodcutting, excavation, farming, fishing and exploration.

What is in progress:

  • Reworked weapon and mob presentation.
  • More polished art direction for weapons and monsters.
  • Balance tuning for skills, loot, progression and mob difficulty.
  • Broader content coverage across classes, equipment and monsters.
  • Translation cleanup and localization expansion.

What is planned:

  • More expressive weapon silhouettes and stronger monster identity.
  • Additional class content and progression depth.
  • More bestiary entries, items and systems tied to the RO-inspired loop.
  • Ongoing refinement of UI, feedback and gameplay readability.

Current Focus WIP

Several placeholder systems and placeholder mobs were removed so the project can move forward with a cleaner foundation.

The current mobs and weapons have been reworked compared to the earlier placeholder pass, but they are still evolving. Future updates are expected to improve:

  • weapon shapes and color work,
  • monster models and texture quality,
  • visual clarity in inventory and combat,
  • and overall consistency with the Ragnar Online-inspired direction.

Looking For Help

We are currently looking for a modeler to help with mob and weapon production.

One person is already helping the project, and additional support is welcome as the content set grows.

If you want to contribute, especially with 3D models, creature design or weapon art, join the Discord:

https://discord.gg/sZ64CgX3JN

Project Overview

RagnarMMO does not aim to be a generic RPG layer on top of vanilla Minecraft. It is designed as a full combat and progression rewrite where the RPG rules are primary and Minecraft provides the sandbox, rendering, input and persistence layer.

Highlights

  • Base and Job leveling.
  • RO-style stat growth and combat calculations.
  • Class skills, trees and combat routing.
  • Monster profiles, scaling and drops.
  • Bestiary and party support.WIP
  • Zeny economy, cards, equipment rules and refinement.WIP

Controls

Key / CommandAction
ROpen the RagnarMMO main menu
VOpen character status and stat allocation
KOpen the skill tree
YOpen achievements and quest log
BOpen the Bestiary
Left AltToggle combat mode and the skill hotbar
1-6Use assigned skills in combat mode
/r statsShow character stats
/r party create <name>Create a party
/pc <message>Send party chat

Commands

The main command root is /r. The longer /ragnar root still works as an alias.

CommandShortcutPurpose
/r stats/statsShow your current character stats and progression.
/r skills/skillsShow your learned skills and their levels.
/r skills <skill>NoneShow detailed information for one skill.
/r cart/cartOpen the Pushcart inventory when the skill is learned.
/r memo/memoShow Warp Portal memo destinations.WIP
/r memo list/memo listShow the memo list explicitly.WIP
/r memo select saveNoneSelect the current save point as the active Warp Portal destination.WIP
/r memo <slot>NoneSave a Warp Portal memo slot.WIP
/r lv add <amount>/lvAdd base EXP to the current character. Operator-only.
/r lv set <level>/lvSet base level directly. Operator-only.
/r job add <amount>/jobAdd job EXP to the current character. Operator-only.
/r job set <level>/jobSet job level directly. Operator-only.
/r unlock skills all/unlockMax out all learned skills on the current character. Operator-only.
/r unlock achievements all/unlockUnlock every achievement on the current character. Operator-only.
/r unlock all/unlockUnlock all skills and achievements together. Operator-only.
/r reset stats/resetReset allocated stats on the current character.
/r reset skills/resetReset learned skills on the current character.
/r reset all confirm/resetFully wipe the current character after confirmation.
/r debug status/debugShow current debug channel state.
`/r debug all onoffreset`
`/r debug onoffreset`
/r admin player reset <player> stats/adminReset allocated stats for a target player. Operator-only.
/r admin player reset <player> skills/adminReset learned skills for a target player. Operator-only.
/r admin player reset <player> all confirm/adminFully wipe a target player. Operator-only.
/r hud/hudOpen the client HUD settings screen. Client-only.
/ragnar ...Same as /r ...Long-form alias kept for compatibility.
/exp, /set, /party, /pcLegacy aliasesOlder shortcuts still work where preserved.
/roitems dump_held_itemNonePrint RO item data for the held item. Operator-only.
/roitems refine <level>NoneSet held item refine level. Operator-only.WIP
/roitems refine_infoNoneShow refine cost and chance info. Operator-only.WIP
/roitems try_refineNoneAttempt to refine the held item. Operator-only.WIP
/roitems templateNonePrint a JSON template for the held item. Operator-only.WIP
/roitems dump_held_itemNonePrint RO item data for the held item. Operator-only.WIP
/roitems refine <level>NoneSet held item refine level. Operator-only.WIP
/roitems refine_infoNoneShow refine cost and chance info. Operator-only.WIP
/roitems try_refineNoneAttempt to refine the held item. Operator-only.WIP
/roitems templateNonePrint a JSON template for the held item. Operator-only.WIP

Notes

  • The mod is still in active development.
  • Balance values can change between beta builds.
  • Visual assets are being replaced and improved over time.
  • Some translations and descriptions may still be incomplete or temporary.

Build

The project targets Forge 1.20.1 with GeckoLib support.

If you are building from source, use the standard Gradle wrapper tasks for this repository.

Часто задаваемые вопросы

Совместимость

Minecraft: Java Edition

1.20.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Зависимости

Ссылки

Детали

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Опубликован:4 недели назад
Обновлён:4 недели назад
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