Список изменений
Added
- Added individual weight settings for the torso, head, left and right arms, and left and right legs.
- Part weights now scale each ragdoll type's authored mass distribution, so animals and other non-humanoid bodies keep their intended balance and proportions.
- Ragdoll inertia is recalculated when part weights change; heavier and lighter limbs rotate correctly.
Improved
- Collision-geometry creation now scales with the number of active ragdolls instead of using a fixed three-region limit.
- Fast-moving ragdolls now receive priority when terrain collision data needs to be rebuilt, reducing tunneling through floors and walls during explosions and other mass-death events.
- Improved collision-cache performance diagnostics with active budget and high-priority rate-limit information.
- Stale or unsupported spawn-queue entries no longer consume the per-tick ragdoll construction budget.
- Increased the default maximum number of actively simulated ragdolls from 25 to 40.
- Added goats, pandas, polar bears, turtles, and endermen to the default entity denylist until dedicated ragdoll bodies are available, preventing them from borrowing incorrect fallback bodies.
- Widened humanoid hip and shoulder rotation ranges so limbs move more naturally during falls and impacts.
Fixed
- Fixed ragdolls sometimes spawning up to 50 degrees off from the entity's rendered body direction.
- Fixed entities that died while backpedaling sometimes spawning their ragdoll completely backward.
- Fixed local ragdolls snapping to a different orientation when the authoritative server spawn arrived.
- Fixed the /ragdollified spawn command using head/look direction instead of body direction.
- Fixed limb hit detection using head/look direction instead of body direction.
- Fixed left/right limb hits being swapped when an entity's head and body were facing different directions.
- Fixed centered torso-hit detection being incorrect when an entity's head and body were misaligned.
- Fixed the Corpse Compass pointing directly away from its target.
- The Corpse Compass now follows the live physics ragdoll's torso while it is loaded and moving.
- After the ragdoll settles, the Corpse Compass now follows the materialized corpse entity's current position.
- The Corpse Compass continues using its saved death coordinates when neither the ragdoll nor corpse entity is loaded.
- Fixed client-side corpse identity lookup so a compass can reliably match the exact corpse from that death.
Файлы
ragdollified-1.20.1-0.7.0-BETA.jar(1002.16 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.7.0-BETA
Загрузчики
Forge
Версии игры
1.20.1
Загрузок
1.1K
Дата публикации
29.07.2026

