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Моды/Ragdollified
Ragdollified

Ragdollified

A ragdoll mod for 1.20.1 with more compatibility and features than normal

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Все версииRagdollified 0.5.5-BETA

Ragdollified 0.5.5-BETA

Beta25.07.2026

Список изменений

Added

  • Added short-lived server retention for ragdoll spawn data so players entering or teleporting into an area can receive ragdolls that are still within their configured lifetime.
  • Added settled-pose synchronization. Nearby clients report the final six-part ragdoll pose, and the server provides that pose and its age to players who arrive later.
  • Added validation and lifecycle handling for retained poses, including dimension and proximity checks, finite transform validation, expiry cleanup, and invalidation after a new impulse.
  • Added pending-versus-active ragdoll tracking so local death events and authoritative server packets can safely converge on one spawn.

Changed

  • Ragdolls now spawn at the entity's exact death X/Z position. The previous randomized horizontal spawn offset was removed; only the model-specific Y root offset remains.
  • Ragdolls now inherit the entity's captured pre-hit velocity in the units expected by jBullet, preserving ordinary walking, sprinting, and falling motion without treating fatal-hit knockback as locomotion.
  • Damage-specific recoil is now applied separately from inherited movement. Explosion velocity is additive rather than replacing or amplifying the entity's existing motion.
  • The default inherited-velocity scale is now 1.0, preserving captured movement unless intentionally adjusted through configuration.
  • Ragdoll spawn delivery is now proximity-aware instead of broadcasting every death to every connected player.
  • The network protocol was advanced to version 4 for retained ragdoll-state messages while keeping the channel optional for vanilla clients and servers.
  • Persistent player corpses now take ownership of late tracking once spawned and remove the corresponding temporary retained ragdoll.

Fixed

  • Fixed client and server spawn paths constructing duplicate ragdolls for the same entity or incorrectly treating a queued spawn as an already-created ragdoll.
  • Fixed dead entities being hidden before their replacement ragdoll successfully existed. If creation is pending, dropped, or fails, the vanilla death render remains available as a fallback.
  • Fixed the original dead entity's fire, shadow, armor, and attached render passes remaining visible after its body was replaced by a ragdoll.
  • Fixed late-arriving players missing ragdolls that nearby players could still see.
  • Fixed settled-state synchronization becoming stale after a ragdoll is pushed or otherwise awakened; a new settled pose can now be reported.

Файлы

ragdollified-1.20.1-0.5.5-BETA.jar(986.83 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

0.5.5-BETA

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

11

Дата публикации

25.07.2026

Загрузил

ID версии

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