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Моды/Ragdollified
Ragdollified

Ragdollified

A ragdoll mod for 1.20.1 with more compatibility and features than normal

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Все версииRagdollified 0.6.0-BETA

Ragdollified 0.6.0-BETA

Beta25.07.2026

Список изменений

Ragdollified 0.6.0 Changelog

• Reworked terrain support detection so ragdolls use their actual physics contacts when deciding whether they can stop moving.

• Ragdolls can no longer settle or freeze while unsupported in mid-air.

• Breaking or changing supporting terrain now makes resting bodies fall more reliably.

• Added backup terrain checks for block changes that were missed by the normal update system.

• Fixed additional cases where outdated collision could leave a ragdoll resting on a block that no longer existed.

• Improved support detection on slabs, stairs, fences, walls, snow layers, and other partial blocks.

• Rotated bodies now use their actual oriented shape when checking for terrain support.

• Fixed terrain collision regions being positioned incorrectly at negative world coordinates.

• Waterlogged blocks now correctly provide both solid collision and fluid behavior.

• Added high-speed collision protection when needed, reducing bodies passing through terrain.

• Synchronized resting poses are now checked against the current terrain before being frozen.

• Unsupported synchronized poses resume physics instead of floating in place.

• Nearby ragdolls now share terrain collision data instead of creating duplicate collision bodies for the same blocks.

• Terrain collision is now cached per block and reused between ragdolls.

• Reduced temporary object creation during terrain, support, and fluid calculations.

• Improved collision-cache cleanup and invalidation after terrain changes.

• Improved collision behavior around chunk borders and partially loaded areas.

• Loaded terrain continues working even when part of a ragdoll’s collision region crosses into an unloaded chunk.

• Unloaded terrain is no longer permanently cached as empty space.

• Ragdolls that spawn inside one another now separate more smoothly.

• Overlap correction moves the entire ragdoll together instead of pulling individual limbs away from their joints.

• Added a limit to overlap correction so bodies cannot violently launch apart.

• Ragdolls spawned at exactly the same position receive a consistent separation direction.

• Fixed a rare issue where overlapping ragdolls could become caught on their joints and repeatedly spasm.

• Ragdoll overlap correction is now processed in one global physics pass, improving performance in large piles.

• Fixed ragdolls failing to rise through deep water.

• Water depth is now measured through the connected water column instead of treating every water block as a separate surface.

• Fully submerged body parts now receive enough buoyancy to move upward.

• Buoyancy now scales with the configured gravity value.

• Deeply submerged bodies can no longer settle permanently on the floor.

• Bodies that were incorrectly settled underwater will wake and begin rising.

• Fluid detection now checks multiple body parts instead of only the torso.

• Bodies still settle normally after reaching the actual water surface.

• Flowing water continues to carry submerged body parts downstream.

• Increased the default gravity from 9.81 to 20.0 for heavier and faster-falling ragdolls.

• Increased the default friction from 0.90 to 2.0 so bodies slide less after hitting the ground.

• Increased the default inherited velocity scale from 0.35 to 1.0 so full death-time movement is preserved.

• Increased the default number of ragdolls constructed per tick from 3 to 15 so bodies appear more quickly during large fights.

Файлы

ragdollified-1.20.1-0.6.0-BETA.jar(998.58 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

0.6.0-BETA

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

3.8K

Дата публикации

25.07.2026

Загрузил

ID версии

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