!Bonded banner
A gear leveling mod for Fabric, Forge, and NeoForge.
Requires Amber. Fabric and Forge builds also require Forge Config API Port.
Bonded levels up your gear as you use it.
!Bonded Benches GIF
The leveling and repairing feature will work with any tool and armor mod out of the box. Upgrade paths, however, will require compat mods that I can make at your request, just hmu.
Use an item on the Repair Bench to repair it, consuming 1 of the repair material for that item.
Use an item on the Tool Bench to upgrade it to the next tier. The item must be level 10 (configurable) and you must have the upgrade material in your inventory.
!Bonded Demo
Fixing bugs and adding requested features.
Thank you for the support!
!Tool Bench recipe
!Tool Bench recipe
!Repair Bench recipe
!Tool Bench Overlay
!Repair Bench Overlay
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Q: Where can I ask something that is not listed here?
A: Make an issue here or join the Discord and shoot me a message.
Q: Can you port it to [MC version/Mod loader]?
A: If enough people request it I'll give it some time, but this really is a 1-man team so it might take a while.
Q: Can I include it in my modpack?
A: Yes, no need to give credit or ask.
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Gentle Hurt Cam |
Liteminer |
Mochila |
Torch Toss |
The leveling and repairing feature will work with any tool and armor mod out of the box. Upgrade paths, however, will require compat mods that I can make at your request, just hmu.
Bonded exposes an addon API under com.iamkaf.bonded.api for Minecraft 26.1.2.
Use it to add Tool Bench upgrade paths, Repair Bench materials, custom experience caps, and integrations with Bonded's item state and events.
import com.iamkaf.bonded.api.BondedApi;
import net.minecraft.world.item.Items;
BondedApi.addUpgrade(
MyItems.STEEL_PICKAXE.get(),
MyItems.MYTHRIL_PICKAXE.get(),
MyTags.Items.MYTHRIL_UPGRADE_MATERIALS
);
BondedApi.addRepairMaterial(MyItems.STEEL_PICKAXE.get(), Items.IRON_INGOT);
BondedApi.addExperienceCap(MyItems.STEEL_PICKAXE.get(), 250);
For item stack integrations, use BondedItemStacks to read or change max-damage modifiers and over-repair state.
For event integrations, use BondEvent for experience, level-up, repair, and upgrade hooks, or GameEvents.AWARD_ITEM_EXPERIENCE to award Bonded experience from custom gameplay.
Full API docs are available in the GitHub README.

The more you use your tools, weapons, and armor, the stronger they become, gaining bonus stats over time.