Kaleidoscope Tavern 1.2.0-neoforge+mc1.21.1
Список изменений
Highlights
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This update expands the Shaker system, drink display features, incense decorations, drink effects, and Barrel interactions.
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Added Shaker mixing, cocktails, Signature Cocktails, Empty Glassware, and a new set of racks, Glassware Holders, Cellar Cabinets, Pendant Lamps, and Incense decorations.
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Reworked some drink effects, Barrel extraction logic, placeable bottle behavior, and visual assets, with added support for JEI, REI, and EMI recipe viewers.
Shaker System
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Added the Shaker, which can mix different drinks and ingredients. Shaker recipes are matched by input ingredients, drink color, and recipe conditions.
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When using the Shaker in hand, the UI now shows shaking progress and drink amount, with dedicated animations, sounds, and particles.
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After mixing, the result can be poured into Empty Glassware. Failed mixing produces a Mystery Cocktail.
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Added the Signature Cocktail system. Signature Cocktails gain different colors and effects based on the mixing result.
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Potions can now be used as Shaker ingredients.
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Fixed drink effect data not syncing correctly.
New Drinks
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Added multiple cocktails and special drinks, including Allium Garden, Bloody Mary, Brass Heart, Depth Charge, Emerald, Godfather, Grasshopper, Mojito, Screwdriver, White Lady, Nether Special, Sculk Special, and Mystery Cocktail.
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Optimized textures for multiple bottles and drink items.
Drink Effects
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Added multiple new drink effects, including Ardent Heat, Long Reach, Shriek Attack, Upside Down, XP Drain, and Zenith.
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Ardent Heat lets players break specified blocks in a 3x3 area ahead while sprinting. Collisions consume hunger; when wearing armor, they damage armor durability, and without armor they accumulate collision damage. When the effect ends or hunger runs out, the player receives a short Hunger effect.
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Long Reach increases block interaction reach and entity interaction reach.
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Shriek Attack releases a sonic attack in the direction the player is looking, damaging and knocking back entities in its path.
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Upside Down gives nearby mobs a display effect similar to being named
Grumm. -
XP Drain attracts nearby experience orbs and allows them to be picked up faster.
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Zenith teleports the player to the surface above their current position when they are underground, then applies a short Hunger effect.
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Adjusted effect parameters for some existing drinks.
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Reworked Grass Stealth to use the mod's own logic.
Barrel And Extraction
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Adjusted Barrel recipe logic. Barrel input containers, output containers, and results are no longer limited to fixed bottle types, allowing more flexible item combinations.
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When extracting with a Tap, the required container can be placed as a block below the Tap, or dropped as an item to act as the receiving container.
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If the result is a placeable bottle or block, it will be generated below the Tap first. If the result is not a block, or cannot be placed there, it will be dropped as an item instead.
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Taps can now extract water from waterlogged blocks.
Glassware And Bottles
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Added Empty Glassware. Cocktails and Empty Glassware can now be placed as blocks.
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Vanilla bottled potions can now be placed, with added placement visuals for Potion Bottles and Bottles o' Enchanting.
Drink Display
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Added new drink display and storage blocks, including Tilted Rack, Circular Rack, Bottle Holder, Cellar Cabinet, and Glassware Holder.
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Racks can hold different bottle shapes. Whether a bottle is irregular, and whether it can be placed into certain racks, is now determined by tags.
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Glassware Holder now has dedicated placement, pop-out, and particle behavior.
Decorations
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Added new Pendant Lamps, including Bell Pendant Lamp, Blue Pendant Lamp, and Yellow Pendant Lamp.
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Added new Incense decorations, including Sakura Incense, Ginkgo Incense, Spore Incense, Catnip Incense, Snow Incense, Butterfly Incense, Firefly Incense, and Pine Incense.
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Incense normally emits small particles. When opened or powered by redstone, it also emits the corresponding large particle effect.
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Open Incense affects undead mobs within 32 blocks, periodically dealing magic damage.
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Zombie Villagers with low enough health will begin converting into Villagers when affected by Incense.
Sandwich Boards And Grapes
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Sandwich Boards now support 16 directions, with corresponding model resources added.
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Added source descriptions for Grapevines and Trellises in the language files.
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Variant grape growing conditions are now checked through tags.
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Optimized some grape plant models and particle textures.
Compatibility
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Added optional Curios compatibility. String Lights can now be used as Curios accessories.
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Added Shaker recipe display support for JEI, REI, and EMI.
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Adjusted the Shaker JEI UI.
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Updated related compatibility with Jade and Carry On.
Other Changes
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Molotov Cocktails can now be launched by dispensers.
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Optimized many drink, barware, and decorative block assets.
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Fixed missing recipes.
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Adjusted some Creative Mode tab ordering.

