Список изменений
What's new
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Rendering: reworked the rendering pipeline using Flywheel and optimized scenes with many model elements
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Copycats / FramedBlocks: expanded support for applied materials and custom geometry
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Banners: added rendering support, including banner patterns
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Added support for blocks using dedicated block entity renderers
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Copycats: added manual connected-texture settings with individual direction toggles
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Framed Collapsible Copycat: added geometry editing through face offsets, replacing the exposed solid_faces setting
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Model list: fixed missing copycat icons and FramedBlocks icons displaying without applied materials
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FramedBlocks: fixed newly added blocks incorrectly reusing previously loaded materials
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Framed Collapsible Copycat: fixed icon rendering inconsistencies related to solid_faces
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Local gizmos: fixed arrows not matching their interactive movement axes
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Editor: fixed gizmos not appearing on first opening
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GUI: improved support for GUI Scale 3× and 4× and reduced spacing between transform controls and block properties
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Properties: replaced pagination with a continuous scrollable list, with connected-texture settings at the bottom
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Removed the CBC Armor setting from the editor — Toughness, Resistance, and Hardness remain available
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Removed Billboard, Outline, and Glow Color controls from the editor
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Crafting: added recipes for Workspaces, the hammer, doors, trapdoors, and seats
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Workspace recipe: 1 iron ingot + 2 sticks → 8 Workspaces
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Door / trapdoor recipes: produce 3 doors / 2 trapdoors
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Seat recipe: Workspace + Create seat of any color → qModeling seat
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Survival: Workspaces without collision can only be broken with the hammer
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Survival: Workspaces with collision drop their saved structure only when broken with the hammer; other tools produce no drop
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Doors / trapdoors: applied the same hammer-based collection rules

