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Faction flags (/f flag, /f flag list, /f flag set <flag> [on|off]):
pvp: allow PvP inside the faction's claimed territory (default: true)friendly-fire: allow members to harm each other (default: false)explosions: allow explosions to destroy terrain in territory (default: false)fire-spread: allow fire to spread in territory (default: false)open: allow anyone to join without a pending invite (default: false)/f flag with no arguments shows the current flag list; /f flag list is an explicit alias./f flag set <flag> toggles; /f flag set <flag> on|off sets a specific value./fa flag <faction> <flag> [on|off] lets admins override any flag regardless of the
player-editable config setting.factions.flags.*.factions.cmd.flag (default true), factions.cmd.flag.set (default true,
officer check enforced by command logic).messages.yml keys: flag.*.!Faction Flags overview !Set flag state !Flag autocomplete
WorldGuard region sync (integrations.worldguard-sync-regions: false, opt-in):
ProtectedCuboidRegion in
WorldGuard on startup and kept in sync with claim, unclaim, join, leave, and disband events.NORMAL event priority.
Because the protection engine registers at HIGH with ignoreCancelled = true, enemy
players are denied before our handler runs; no per-event database query is needed for them.HIGHEST ignoreCancelled = false pass that un-cancels
their events after a single DB lookup.integrations.worldguard-sync-regions (default false).
Modern Factions refactor, old-school factions but with modern QOL features