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All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
ClientTagsUpdatedCallbackServerResourcesLoadCallback & ClientTagsUpdatedCallback, replacing TagsUpdatedCallbackDataAttachmentType::removeTransmuteShapedRecipeBuilder still using ItemStack instead of ItemStackTemplateSimpleHumanoidArmorLayer and SimpleItemInHandLayerEventResultHolder not accepting a null valueServerEntityEvents, deprecating ServerEntityLevelEventsHotbarScrollingCallback, deprecating ClientInputEvents::MouseScrollItemComponentsContext::registerItemComponentsPatch overloadSingleChestRenderer::createXmasChestItemComponentsContext$InitializerV2ServerEntityLevelEvents$Load to use the native Fabric eventLazyHolderSingleChestRendererModelLocationHelperSpecialBlockModelRenderersContext as BuiltInBlockModelsContextItemComponentsContext & ModConstructor::onRegisterItemComponentPatchesCustomTransmuteRecipes no longer store the RecipeSerializer, instead they use the ResourceKey for dynamically
retrieving the serializer instanceExtractRenderStateCallback to ExtractEntityRenderStateCallbackDrawItemStackOverlayCallback to ExtractItemStackDecorationsCallbackClientModConstructor::onRegisterBlockRenderTypes & ClientModConstructor::onRegisterFluidRenderTypesBlockColorsContext::getBlockColorSpritelessImageButtonMutableBakedQuad::hasAmbientOcclusionChunkSectionLayer handling in ClientBlockSetFamilyVillagerTradesContextTickingBlockEntity::clientTick and TickingBlockEntity::serverTick methodsAbstractLanguageProvider$BlockFamilyBuilderPlayerInteractEvents$UseEntityAt in favor of PlayerInteractEvents$UseEntity
Puzzles Lib - библиотека-ядро для модов автора, которая абстрагирует код под разные загрузчики. Нужна для работы всех его проектов на Fabric, Forge и других.