
PulseMC 1v1 Rounds
Vanilla 1v1 PvP duels and tournaments: netherite kit, auto-built arena, 3-2-1 freeze, 5-minute rounds with bossbar, totem-pop tiebreaks, sudden death, Bo1/Bo3/Bo5 series, lobby and a 16-player bracket.
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Pulse 1v1 PvP
Run 1v1 PvP duels and small tournaments on a plain vanilla server. No plugins or mods needed. Tag two players, start a round, and the datapack does the rest: arena reset, kit, countdown, timer, deciding the winner, series score and the next round.
Features
- Netherite kit: full Protection IV netherite armour, shield, two swords, an axe, golden apples, pearls, wind charges, cobwebs, water buckets, splash Swiftness II / Strength II and a Totem of Undying.
- Arena build and clear: a 31×31 barrier-walled arena (optional barrier ceiling) built anywhere with one command, and fully cleared before every round.
- Freeze countdown: 3-2-1 titles while both fighters are frozen and invulnerable.
- 5-minute rounds (configurable) with a bossbar that shows time left and live totem pops.
- Totem-pop counting: when time runs out, fewer pops wins.
- 1-minute sudden death when pops are tied, decided by armour durability left, then health, then draw.
- Bo1 / Bo3 / Bo5 series with a Round Wins sidebar and automatic next round.
- Lobby: set a lobby point; fighters are sent back with an empty inventory after the match. Non-fighters are on a no-friendly-fire lobby team.
- Bracket helper for up to 16 players (R16 → QF → SF → Final → Champion), shown in chat. Starts empty.
How to use
- Drop the zip into
<world>/datapacks/and run/reload. - Optional:
/function pulse:setup(keep_inventory + immediate_respawn). - Stand where the arena's north-west floor corner should be and run
/function pulse:arena/set_origin, then/function pulse:arena/build. - Stand at your lobby spot and run
/function pulse:lobby/set. /function pulse:match/set_bo3, then/tag <player1> add p1,/tag <player2> add p2, then/function pulse:round/start.- When the match is over:
/function pulse:bracket/win {name:"<winner>"}(optional) and/function pulse:match/reset.
Commands
| Command | Purpose |
|---|---|
/function pulse:setup | Recommended gamerules |
/function pulse:kit | Give yourself the kit |
/function pulse:arena/set_origin · arena/build · arena/clear | Arena |
/function pulse:round/start · round/stop | Start / abort a round |
/function pulse:round/auto_on · round/auto_off | Auto next round |
/function pulse:match/set_bo1 · set_bo3 · set_bo5 · match/reset | Series |
/function pulse:lobby/set · lobby/go | Lobby |
/function pulse:bracket/seed {p:[...16 names...]} | Fill round of 16 |
/function pulse:bracket/set {round:"qf",i:0,name:"Alice"} | Edit a slot |
/function pulse:bracket/win {name:"Alice"} | Advance a winner |
/function pulse:bracket/show · bracket/reset | Show / empty the bracket |
Round length: /scoreboard players set #len pulse_cfg <ticks> (default 6000 = 5 min). |
How matches are decided
- Death: the other player wins the round (double KO = draw).
- Disconnect: the other player wins the round.
- Time up: fewer totem pops wins.
- Pops tied: 1-minute sudden death. If nobody dies, more total armour durability left wins, then more health, otherwise a draw.
- Draws give no point, so the round is replayed.
- First to 1 / 2 / 3 round wins (Bo1 / Bo3 / Bo5) takes the match.
Compatibility
- Minecraft Java Edition 26.x (tested on 26.2).
- Datapack: works on vanilla, Paper and Purpur servers and in singleplayer/LAN.
- Uses the sidebar and below-name scoreboard slots and a
pulse_lobbyteam, so it may conflict with other packs or plugins that use those. - The arena clear removes all non-player entities in and around the arena box, so build it away from your builds.
Партнёрский материал
Как запустить датапак PulseMC 1v1 Rounds на сервере?
Датапак PulseMC 1v1 Rounds удобнее всего раскрывается на общем сервере: установили один раз - и вся компания играет с новыми механиками. Создать сервер Майнкрафт с датапаком PulseMC 1v1 Rounds можно за пару минут вместе с BungeeHost.
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Minecraft: Java Edition
26.3.x26.2.x26.1.x1.21.x
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Опубликован:1 месяц назад
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