
Pulsar Lighting Engine
Bringing a Starlight-based lighting engine to CleanroomLoader
Оцените первым
907
4
Список изменений
[0.3.0]
Changed
- Reduced unnecessary lighting work by queuing light checks only for the requested light type (sky light or block light).
- Kept batches of updates within a single vertical block column on the incremental skylight update path, avoiding unnecessary full skylight rebuilds.
Fixed
- Fixed water and other liquids losing their configured light attenuation through automatic face-transparency handling. Water now uses its vanilla attenuation of 3 instead of 1.
- Fixed weakened skylight propagating downward without further attenuation, including through empty sections.
- Fixed swapped block-light and sky-light channels in smooth painting rendering, which could make paintings appear dark near torches at night. The correction applies to both vanilla paintings and JSON Paintings (#12).
Файлы
pulsar-0.3.0.jar(159.42 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.3.0
Загрузчики
Forge
Версии игры
1.12.2
Загрузок
29
Дата публикации
07.09.2026
