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Моды/Pueblo_vivo
Pueblo_vivo

Pueblo_vivo

Pueblo Vivo turns vanilla Minecraft villages into living settlements with reputation, contracts, builder villagers, resources, threats, and Age-of-Empires-style progression.

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Все версии→Pueblo_vivo 1.2.0

Pueblo_vivo 1.2.0

Beta21.07.2026

Список изменений

Pueblo Vivo 1.2.0 - The Council Update

This update focuses on making Pueblo Vivo easier to understand, more alive, and more memorable during the first hours of gameplay.

Added

Council tutorial chain

The Village Council now guides new players through the early progression of the mod.

  • The Contract Steward introduces the first mission: feed the village.
  • The Master Builder guides players through marking a warehouse and expanding the village.
  • The Civil Guardian introduces defense, threats, and specialization.
  • The tutorial now teaches the core loop step by step:
    • feed the village,
    • mark a warehouse,
    • build the first defense,
    • expand with houses,
    • choose a village specialization.

Council Missions Panel

The old contract panel has been expanded into a Council Missions Panel.

It now shows:

  • main mission,
  • mission objective,
  • mission giver,
  • mission progress,
  • active contract,
  • contract reward,
  • contract progress,
  • associated village,
  • available contracts for the current world stage.

Visible village consequences

Villages now visibly react to their current state.

  • Low food can make villagers show hunger bubbles.
  • High fear or emergencies can make villagers gather near bells, beds, or storage.
  • Prosperous villages can show positive bubbles and more small vanilla decorations.
  • These effects use vanilla villagers, particles, sounds, and blocks.

Blueprint states

Blueprints in the Citizenship Panel now show real progression states:

  • locked,
  • unlocked,
  • buildable,
  • under construction,
  • completed.

Blueprints can also show construction progress and material hints.

First memorable threat

The first major threat is now a small story instead of a random attack.

  • Day 1: a traveler warns about pillagers nearby.
  • Day 2: a pillager scout appears near the village.
  • Night 3: if the village is prepared, it survives and gains morale.
  • If not prepared, a small pillager attack happens.
  • The result is written into the village chronicles.

New-player onboarding

New players now receive soft in-game guidance.

  • First login explains how to start.
  • Approaching a village gives a hint.
  • Creating the Council House points the player toward the Contract Steward.
  • The Citizenship Panel now includes a Help tab with simple first steps.

Improved

Construction feedback

Building projects now give clearer feedback.

  • Project created message.
  • Required materials.
  • Deposit instructions.
  • Missing material warnings.
  • Builder assignment feedback.
  • Existing village storage can be reused automatically when possible.

Citizenship Panel UI

  • Improved the Help tab layout.
  • Made the tab row more compact.
  • Reduced overlapping text.
  • Added clearer guidance for creating the Council House with a book and Shift + right click.

Notes

  • This update focuses on onboarding, clarity, atmosphere, and early-game progression.
  • No custom entities are added.
  • Pueblo Vivo continues to use vanilla villagers, vanilla blocks, vanilla items, and vanilla-friendly systems.

Файлы

pueblovivo-1.2.0.jar(314.52 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

1.2.0

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

10

Дата публикации

21.07.2026

Загрузил

ID версии

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