
Protection mod
Server-side overhaul that reworks protection, adds Armor Drain & Fragility, multi-upgrade netherite gear, a full shop + auction economy, Far Lands bots, and admin resistance tools.
Список изменений
Anti-cheat that is real It still bans known cheat-client names. It also now checks:
Reach — how far a hit is. Max used in code is 4.8 blocks, plus a little extra if ping is high. Spears / tridents / maces get a longer allowed range. Speed — moving too fast. Fly — staying in the air too long.
If it flags you, ops can get a warning. There is also an unban command. It does not punish fast clicking. Instant shields Every tick it looks at shields in player hands and sets the raise delay to 0.
So a shield blocks immediately, no wind-up. Shield angle with lag If vanilla says “that hit was not blocked,” it tries again using a slightly delayed look direction (from the anti-ghost system).
This is so high ping does not make blocked hits go through as often. Crystals Not only “hit the crystal instantly.” If you place a crystal, the server remembers it for 450 ms. Use / click again in that window and it explodes that crystal. So place-then-detonate is built in. /pupg extras that exist in code
Mace spam — extra mace smashes, limited inside a time window Multi-hit — extra hits on the same target Commands to clear mainhand or armor boosts
Time-stop If anyone has time-stop active, it can also freeze the world around them, not only lock that one player. Short version: 1.12.1 is shields + crystals + a real reach/speed/fly check. The click-speed config is leftover and does nothing.
