
Protection Enchantments Overhaul
Reworks protection enchantments to make it lean toward specialization unlike vanilla protection enchantment.
Overhauling all protection enchantments and adding new one to make the game balanced
Features added and changed:
🔰 Physical Protection (replaces vanilla protection)
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Applies only to physical hits (melee damage, fall damage).
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Default: 5.25% per level.
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Caps at 75% total reduction.
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Items with Physical Protection can’t be destroyed by cactus when dropped.
🔥 Fire Protection
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Reduces fire, lava, and burning damage.
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Default: 6.25% per level, max 87%.
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Items with Fire Protection are immune to being destroyed by fire/lava.
💥 Blast Protection
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Reduces explosion damage (creepers, TNT, beds, respawn anchors).
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Default: 6% per level, max 85%.
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Items with Blast Protection can’t be destroyed by explosions.
🏹 Projectile Protection
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Reduces arrow, trident, ghast fireball, and other projectile damage.
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Projectile Protection II (+) will ricochet, higher level = higher damage.
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Default: 5.5% per level, max 78%.
🧙 Magic Protection (new enchantment)
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Protects against magic damage: Instant Damage potions, Wither skulls, Evoker fangs, etc.
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Default: 6% per level, capped at 80%.
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Registers like a vanilla enchant
Note: This mod is kinda unbalanced, you can change whatever you want in the config.
(Mod probably vanilla friendly)
