
Project - New Wind
A complete rework of certain survival aspects of the game. Mob changes and a few immersive things.
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Список изменений
Systemic Changes
- Surface spawns during a New Moon are now biome-specific (Husks in arid regions, Strays in icy regions).
- Regional variants (Husks/Strays) now have a 50% chance to replace standard mobs in their respective biomes underground.
- Sleeping now requires a minimum light level. Resting under the open sky may result in immediate Phantom ambushes. During a New Moon, the "safe distance" from monsters required to sleep is significantly increased.
- Infestation Overhaul: Improved the logic of the Infestation. Environment now restores to its original state once the Infestation source is burned or destroyed.
- Added new brewing paths for Poison Resistance and Decay (Wither) potions.
- The Wandering Trader may now rarely carry the Dead Man’s Eye flower.
Fixes & Refinements
- Fixed an item duplication bug when salting food in bowls or bottles.
- Normalized the appearance rates of Creepers and Spiders on the surface.
- Fixed an issue where Strays could spawn outside the New Moon phase on the surface.
- Corrected Item and Block tags for improved mod compatibility and EMI integration.
- Resolved minor errors in damage processing and spawn-type identification for Golems.
Файлы
newwind-1.0.1.jar(492.92 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.0.1
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
17
Дата публикации
26.04.2026
