
Project: Edgerunner - Cyberpunk
Project: Edgerunner adds a full cyberpunk-inspired cyberware augmentation system. Install implants via a Ripperdoc to boost your stats, but push too far and risk Cyberpsychosis
Оцените первым
5.6K
25
Список изменений
New Content
- Added the Skeleton slot with 12 passive implants across Combat, Mobility, and Defense frames.
- Added a full Skeleton crafting chain: tiered internal parts (T1–T5) plus 12 intermediate components used in recipes and tailoring.
- Added the Cyberware Painting Station: paint supported implants on a live 3D preview, save designs to the item, undo, presets, and import/export appearance JSON.
- Gorilla Arms can blend painted chrome with player skin on organic arm regions.
GUI / Interfaces
- Rebuilt Ripper Doc and Cyberware Painting Station screens with procedural Night City Chrome styling.
- Unified cyberware HUD layout and refreshed the Palladium ability bar texture and slot compaction.
- Face optic overlay position and glow can be adjusted in-game (easier than digging through external config files).
Commands
- Added
/projectedgerunner wipe [target]for a full Edgerunner data reset. - Added
/projectedgerunner repair [target]for non-destructive player data repair.
Animation
- Added Bedrock-based cyberware animation loading, first-person arm bridge, and debug/pose-tuning commands for Gorilla Arms and related layers.
Assets / Visuals
- Added item art, item parts, recipes, Modonomicon pages, and Palladium upgrade trees for all Skeleton implants.
- Updated Gorilla Arms Palladium render layers for painted textures and current arm-only slot setup.
Translation and Documentation
- Expanded cyberware tooltips and Modonomicon text for Skeleton implants and stat wording standards.
Dependencies
- Raised minimum GeckoLib version to 4.7.2.
Configuration
- Added per-variant Sandevistan slowdown overrides in
config/cyberpunk-server.jsonundersandevistan_slow_pct_overrides(range0.0–1.0per OS variant; defaults match stock values: Warp Dancer 0.20, Zetatech 0.30, Dynalar 0.50, Falcon 0.70, Apogee 0.85). - Ripperdoc cinematic sequence triggers can be configured per cyberware slot (not just OS-only or all-cyberware).
- Expanded server afterimage limits in
cyberpunk-server.json(max rendered/history snapshots, min sample interval).
Bug Fix
- Cyberware capacity upgrades no longer leave Max Load stuck at the base value after maxing the upgrade tree (reported by user_podhrxx6cojejvu5).
- Leg implants (Fortified Ankles and Reinforced Tendons) work again after breaking in the 1.0.1 patch.
- Palladium upgrade nodes (including internal-parts upgrades) can appear and sync without needing
/projectedgerunner upgrades_reset. - Gorilla Arms no longer fully overwrite the player arm skin; organic regions can blend with your skin instead of looking like a flat replacement mesh.
- Legacy saves could keep stale Palladium powers or the wrong Sandevistan OS after uninstalling chrome.
- Face optics pointer presses could fail to trigger the installed scan on dedicated servers.
- Axolotl kill procs could desync cooldown reduction from scoreboards and the ability bar HUD.
- Canonical cyberware NBT could stay empty even when the Ripper Doc menu still showed installed items.
Файлы
project_edgerunner-1.1.0.jar(8.57 MiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
1.1.0
Загрузчики
Forge
Версии игры
1.20.1
Загрузок
120
Дата публикации
19.06.2026
