/
sorry guys
- How to access new crafting table tab:
- Use arrow keys or if controller, use right stick, analog stick, whatever you wanna call it
Added ArmorDamageLimit mod
Added CB’s Wildfire mob mod
Added Citresewn mod
Added Resourcetrimmer mod
Added ScalableLux mod
Added Stuctory mod
Added Worldgen Patches mod
Adjusted spawn points for dragon roosts to not be too frequent
Adjusted end gateway return portals to 0
don't have a list but I do remember replacing moreculling mod for a more aggressive and active mod called flerovium
Fixed End islands, see guide
Fixed crafting recipes for Aether mod
Updated Legacy 4J mod to latest
Updated Modernfix mod to latest
@Wilozyx's work:
CLASSIC MECHANICS
- Ported centralized RNG [v1.19.0]
- Organized integrated modules
- Ported optimizations for the 'old mineshaft chests' module [v1.18.0]
- Ported the 'old mineshaft chests' module having more rigid checks for if chest-minecarts are inside mineshafts [v1.18.0]
- Ported centralized raycasting checks [v1.13.0]
- Ported optimizations for 'old brewing stand' module [v1.18.0]
- Ported raycast functions taking the player's player.block_interaction_range attribute into account for max ranges [v1.19.0]
- Ported redstone dot placement raycasts from the 'redstone dot' module being more accurate [v1.19.0]
- Ported the rehauled 'floating gravity blocks' module [v1.18.0]
- The module now takes gravity blocks' velocity into account
- Gravity blocks should now align better atop fences/walls/gates
- Optimized the 'floating gravity blocks' module
- Ported all adequate modules being compatible with smithed's tagging conventions [v1.20.0]
- Ported optimizations for the 'old dragon bossbar' module [v1.18.0]
- Ported the rehauled 'old boat particles' module [v1.20.2]
- Optimized the 'old boat particles' module
- Fixed sometimes boats displaying particles when they shouldn't
- Fixed buggy behaviour surrounding the particles
- Ported optimizations for the 'constant love hearts' module [v1.18.0]
- Ported the rehauled 'old boat crashing' module [v1.20.0]
- Optimized the 'old boat crashing' module
- Fixed chest-boats not dropping the correct items
- Merged the loot tables used for boat crashing
- Ported optimizations for the 'old bonemeal' module [v1.19.0]
- Ported the rehauled 'old critical hits' module [v1.20.0]
- Fixed sounds and particles not being displayed correctly
- Particles and sounds that derive from the 'old critical hits' module now use a raycast for getting the affected victim entity
- Optimized the 'old critical hits' module
- Ported the improved 'old golden apples' module [v1.20.2]
- Fixed the absorption effect not being detected correctly
- Slightly optimized the 'old golden apples' module
- Ported the rehauled 'old projectile motion' module [v1.20.0]
- Added compatibility with splash potions, lingering potions, wind charges and fishing rod bobbers
- Optimized the 'old projectile motion' module
- Fixed the game checking for eaten golden apples upon world/server load for no reason
- Fixed regen exploit in regard to closing and opening a world/server
- Ported optimizations for the 'ghasts display fire' module [v1.19.0]
- Ported optimizations for the 'land squids' module [v1.19.0]
- Ported optimizations for the 'no left handed mobs' module [v1.19.0]
- Optimized old LCE dragon behaviour
- Ported the rehauled 'old ocelots' module [v1.19.0]
- Fixed cats being able to choose an improper player as their owner
- Optimized the 'old ocelots' module
- Optimized the 'old wolf variant' module
- Ported optimizations for the 'silverfish soul sand damage' module [v1.19.0]
- Ported usage of cm_utils for chunk/block dependent handling [v1.21.0]
- Ported multi-version updating [v1.18.0]
- The 'no string placement' module is now more precise
- Disabled the 'old item glint' module since it is no longer needed
- Fixed potential dupe exploit surrounding ores
- Ported optimizations for the '[SECRET]' module [v1.21.0]
New Player Feature
- Removed 1.14 Swimming
- Players will now, when swimming, get their velocity reset (aswell as receive the "swimming is disabled" message in their screen)
- Slightly optimized functionality
New Ice and fire Feature
- Dragons are now neutral towards players
- When attacked by a player, they will become aggressive again
Custom mobs
- Ported sections of Purple_Zombie's Mob Variants project
- Some names were changed
The ported mobs include the following:
- Skeleton knight (previously skeletough)
- Cave creeper (previously stone creeper)
- Zombified miner (previously zombie miner)
- Angel
- Charred skeleton
- End wraith
- Fire creeper
- Mother spider
- Baby spider
- Netherman
- Wilt
- Changed angel's spawn conditions
- Previously, would spawn alongside endermen in warped forests
- Now, spawns semi-rarely in the aether

Experience Console Edition with modern mods!